diff options
| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2013-12-31 19:18:30 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2013-12-31 19:18:30 -0600 |
| commit | 1118226f270d2b44d10dd3cebd9f89fd38042680 (patch) | |
| tree | 9dd80995633c70581443d40f58d6ac35837e0bd4 /Source/Core/AudioCommon/AOSoundStream.cpp | |
| parent | 8d8b0fc884367bc4d433d698a790ef5badee6957 (diff) | |
| parent | 16824d5fd17b43b156706bf02a8063b389604766 (diff) | |
Merge branch 'master' into buffer_storage
Diffstat (limited to 'Source/Core/AudioCommon/AOSoundStream.cpp')
| -rw-r--r-- | Source/Core/AudioCommon/AOSoundStream.cpp | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/Source/Core/AudioCommon/AOSoundStream.cpp b/Source/Core/AudioCommon/AOSoundStream.cpp new file mode 100644 index 0000000000..5a657a5fd8 --- /dev/null +++ b/Source/Core/AudioCommon/AOSoundStream.cpp @@ -0,0 +1,84 @@ +// Copyright 2013 Dolphin Emulator Project +// Licensed under GPLv2 +// Refer to the license.txt file included. + +#include <functional> +#include <string.h> + +#include "AOSoundStream.h" +#include "Mixer.h" + +#if defined(HAVE_AO) && HAVE_AO + +void AOSound::SoundLoop() +{ + Common::SetCurrentThreadName("Audio thread - ao"); + + uint_32 numBytesToRender = 256; + ao_initialize(); + default_driver = ao_default_driver_id(); + format.bits = 16; + format.channels = 2; + format.rate = m_mixer->GetSampleRate(); + format.byte_format = AO_FMT_LITTLE; + + device = ao_open_live(default_driver, &format, NULL /* no options */); + if (!device) + { + PanicAlertT("AudioCommon: Error opening AO device.\n"); + ao_shutdown(); + Stop(); + return; + } + + buf_size = format.bits/8 * format.channels * format.rate; + + while (!threadData) + { + m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2); + + { + std::lock_guard<std::mutex> lk(soundCriticalSection); + ao_play(device, (char*)realtimeBuffer, numBytesToRender); + } + + soundSyncEvent.Wait(); + } +} + +bool AOSound::Start() +{ + memset(realtimeBuffer, 0, sizeof(realtimeBuffer)); + + thread = std::thread(std::mem_fun(&AOSound::SoundLoop), this); + return true; +} + +void AOSound::Update() +{ + soundSyncEvent.Set(); +} + +void AOSound::Stop() +{ + threadData = 1; + soundSyncEvent.Set(); + + { + std::lock_guard<std::mutex> lk(soundCriticalSection); + thread.join(); + + if (device) + ao_close(device); + + ao_shutdown(); + + device = NULL; + } +} + +AOSound::~AOSound() +{ +} + +#endif |
