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| author | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
| commit | 7dfced21a2e5aac7195e0e1ad76468e30306766b (patch) | |
| tree | bd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/AudioCommon/AOSoundStream.cpp | |
| parent | c25be031fc1031d795157d8344b87b7841145197 (diff) | |
| parent | 7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff) | |
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/AudioCommon/AOSoundStream.cpp')
| -rw-r--r-- | Source/Core/AudioCommon/AOSoundStream.cpp | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/Source/Core/AudioCommon/AOSoundStream.cpp b/Source/Core/AudioCommon/AOSoundStream.cpp new file mode 100644 index 0000000000..ee10133ae4 --- /dev/null +++ b/Source/Core/AudioCommon/AOSoundStream.cpp @@ -0,0 +1,80 @@ +// Copyright 2008 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include <cstring> + +#include "AudioCommon/AOSoundStream.h" +#include "AudioCommon/Mixer.h" + +#if defined(HAVE_AO) && HAVE_AO + +void AOSound::SoundLoop() +{ + Common::SetCurrentThreadName("Audio thread - ao"); + + uint_32 numBytesToRender = 256; + ao_initialize(); + default_driver = ao_default_driver_id(); + format.bits = 16; + format.channels = 2; + format.rate = m_mixer->GetSampleRate(); + format.byte_format = AO_FMT_LITTLE; + + device = ao_open_live(default_driver, &format, nullptr /* no options */); + if (!device) + { + PanicAlertT("AudioCommon: Error opening AO device.\n"); + ao_shutdown(); + Stop(); + return; + } + + buf_size = format.bits/8 * format.channels * format.rate; + + while (m_run_thread.load()) + { + m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2); + + { + std::lock_guard<std::mutex> lk(soundCriticalSection); + ao_play(device, (char*)realtimeBuffer, numBytesToRender); + } + + soundSyncEvent.Wait(); + } +} + +bool AOSound::Start() +{ + m_run_thread.store(true); + memset(realtimeBuffer, 0, sizeof(realtimeBuffer)); + + thread = std::thread(&AOSound::SoundLoop, this); + return true; +} + +void AOSound::Update() +{ + soundSyncEvent.Set(); +} + +void AOSound::Stop() +{ + m_run_thread.store(false); + soundSyncEvent.Set(); + + { + std::lock_guard<std::mutex> lk(soundCriticalSection); + thread.join(); + + if (device) + ao_close(device); + + ao_shutdown(); + + device = nullptr; + } +} + +#endif |
