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authorMichael Maltese <michaeljosephmaltese@gmail.com>2017-03-31 14:59:54 -0700
committerMichael Maltese <michaeljosephmaltese@gmail.com>2017-03-31 14:59:57 -0700
commitaf63235dc4104f23cc78b33000bb6f9e0319dbd5 (patch)
tree3166208bda647c1c15ba790f0b5ee945549e5e63 /Source/Core/AudioCommon/AOSoundStream.cpp
parent0aec9fa4dbaab839ba0a0c3dba11339464c20626 (diff)
Remove libao sound backend
A single person uses it[0], and it sometimes messes up the Linux buildbots ("ninja: error: 'ao', needed by 'Binaries/dolphin-emu', missing and no known rule to make it"). [0]: https://analytics.dolphin-emu.org/stats/popular-audio-backends.txt
Diffstat (limited to 'Source/Core/AudioCommon/AOSoundStream.cpp')
-rw-r--r--Source/Core/AudioCommon/AOSoundStream.cpp82
1 files changed, 0 insertions, 82 deletions
diff --git a/Source/Core/AudioCommon/AOSoundStream.cpp b/Source/Core/AudioCommon/AOSoundStream.cpp
deleted file mode 100644
index 93f1759785..0000000000
--- a/Source/Core/AudioCommon/AOSoundStream.cpp
+++ /dev/null
@@ -1,82 +0,0 @@
-// Copyright 2008 Dolphin Emulator Project
-// Licensed under GPLv2+
-// Refer to the license.txt file included.
-
-#include <cstring>
-
-#include "AudioCommon/AOSoundStream.h"
-#include "AudioCommon/Mixer.h"
-#include "Common/Logging/Log.h"
-#include "Common/MsgHandler.h"
-
-#if defined(HAVE_AO) && HAVE_AO
-
-void AOSound::SoundLoop()
-{
- Common::SetCurrentThreadName("Audio thread - ao");
-
- uint_32 numBytesToRender = 256;
- ao_initialize();
- default_driver = ao_default_driver_id();
- format.bits = 16;
- format.channels = 2;
- format.rate = m_mixer->GetSampleRate();
- format.byte_format = AO_FMT_LITTLE;
-
- device = ao_open_live(default_driver, &format, nullptr /* no options */);
- if (!device)
- {
- PanicAlertT("AudioCommon: Error opening AO device.\n");
- ao_shutdown();
- Stop();
- return;
- }
-
- buf_size = format.bits / 8 * format.channels * format.rate;
-
- while (m_run_thread.IsSet())
- {
- m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
-
- {
- std::lock_guard<std::mutex> lk(soundCriticalSection);
- ao_play(device, (char*)realtimeBuffer, numBytesToRender);
- }
-
- soundSyncEvent.Wait();
- }
-}
-
-bool AOSound::Start()
-{
- m_run_thread.Set();
- memset(realtimeBuffer, 0, sizeof(realtimeBuffer));
-
- thread = std::thread(&AOSound::SoundLoop, this);
- return true;
-}
-
-void AOSound::Update()
-{
- soundSyncEvent.Set();
-}
-
-void AOSound::Stop()
-{
- m_run_thread.Clear();
- soundSyncEvent.Set();
-
- {
- std::lock_guard<std::mutex> lk(soundCriticalSection);
- thread.join();
-
- if (device)
- ao_close(device);
-
- ao_shutdown();
-
- device = nullptr;
- }
-}
-
-#endif