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authorJasper St. Pierre <jstpierre@mecheye.net>2013-12-07 15:14:29 -0500
committerJasper St. Pierre <jstpierre@mecheye.net>2013-12-31 14:03:19 -0500
commit34692ab826abc8f8faa61bdb2280b742424528f1 (patch)
treeb0eedc645badbea316ff59c125eaf808b28777ec /Source/Core/AudioCommon/AudioCommon.cpp
parent43e618682e8093602fc83dfa902ee7ae3fd3a4f6 (diff)
Remove unnecessary Src/ folders
Diffstat (limited to 'Source/Core/AudioCommon/AudioCommon.cpp')
-rw-r--r--Source/Core/AudioCommon/AudioCommon.cpp163
1 files changed, 163 insertions, 0 deletions
diff --git a/Source/Core/AudioCommon/AudioCommon.cpp b/Source/Core/AudioCommon/AudioCommon.cpp
new file mode 100644
index 0000000000..7bb1e093f9
--- /dev/null
+++ b/Source/Core/AudioCommon/AudioCommon.cpp
@@ -0,0 +1,163 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include "AudioCommon.h"
+#include "FileUtil.h"
+#include "Mixer.h"
+#include "NullSoundStream.h"
+#include "DSoundStream.h"
+#include "XAudio2_7Stream.h"
+#include "XAudio2Stream.h"
+#include "AOSoundStream.h"
+#include "AlsaSoundStream.h"
+#include "CoreAudioSoundStream.h"
+#include "OpenALStream.h"
+#include "PulseAudioStream.h"
+#include "OpenSLESStream.h"
+#include "../Core/Movie.h"
+#include "../Core/ConfigManager.h"
+
+// This shouldn't be a global, at least not here.
+SoundStream *soundStream = nullptr;
+
+namespace AudioCommon
+{
+ SoundStream *InitSoundStream(CMixer *mixer, void *hWnd)
+ {
+ // TODO: possible memleak with mixer
+
+ std::string backend = SConfig::GetInstance().sBackend;
+ if (backend == BACKEND_OPENAL && OpenALStream::isValid())
+ soundStream = new OpenALStream(mixer);
+ else if (backend == BACKEND_NULLSOUND && NullSound::isValid())
+ soundStream = new NullSound(mixer);
+ else if (backend == BACKEND_DIRECTSOUND && DSound::isValid())
+ soundStream = new DSound(mixer, hWnd);
+ else if (backend == BACKEND_XAUDIO2)
+ {
+ if (XAudio2::isValid())
+ soundStream = new XAudio2(mixer);
+ else if (XAudio2_7::isValid())
+ soundStream = new XAudio2_7(mixer);
+ }
+ else if (backend == BACKEND_AOSOUND && AOSound::isValid())
+ soundStream = new AOSound(mixer);
+ else if (backend == BACKEND_ALSA && AlsaSound::isValid())
+ soundStream = new AlsaSound(mixer);
+ else if (backend == BACKEND_COREAUDIO && CoreAudioSound::isValid())
+ soundStream = new CoreAudioSound(mixer);
+ else if (backend == BACKEND_PULSEAUDIO && PulseAudio::isValid())
+ soundStream = new PulseAudio(mixer);
+ else if (backend == BACKEND_OPENSLES && OpenSLESStream::isValid())
+ soundStream = new OpenSLESStream(mixer);
+
+ if (!soundStream && NullSound::isValid())
+ {
+ WARN_LOG(DSPHLE, "Could not initialize backend %s, using %s instead.",
+ backend.c_str(), BACKEND_NULLSOUND);
+ soundStream = new NullSound(mixer);
+ }
+
+ if (soundStream)
+ {
+ UpdateSoundStream();
+ if (soundStream->Start())
+ {
+ if (SConfig::GetInstance().m_DumpAudio)
+ {
+ std::string audio_file_name = File::GetUserPath(D_DUMPAUDIO_IDX) + "audiodump.wav";
+ File::CreateFullPath(audio_file_name);
+ mixer->StartLogAudio(audio_file_name.c_str());
+ }
+
+ return soundStream;
+ }
+ PanicAlertT("Could not initialize backend %s.", backend.c_str());
+ }
+
+ PanicAlertT("Sound backend %s is not valid.", backend.c_str());
+
+ delete soundStream;
+ soundStream = nullptr;
+ return nullptr;
+ }
+
+ void ShutdownSoundStream()
+ {
+ INFO_LOG(DSPHLE, "Shutting down sound stream");
+
+ if (soundStream)
+ {
+ soundStream->Stop();
+ if (SConfig::GetInstance().m_DumpAudio)
+ soundStream->GetMixer()->StopLogAudio();
+ //soundStream->StopLogAudio();
+ delete soundStream;
+ soundStream = nullptr;
+ }
+
+ INFO_LOG(DSPHLE, "Done shutting down sound stream");
+ }
+
+ std::vector<std::string> GetSoundBackends()
+ {
+ std::vector<std::string> backends;
+
+ if (NullSound::isValid())
+ backends.push_back(BACKEND_NULLSOUND);
+ if (DSound::isValid())
+ backends.push_back(BACKEND_DIRECTSOUND);
+ if (XAudio2_7::isValid() || XAudio2::isValid())
+ backends.push_back(BACKEND_XAUDIO2);
+ if (AOSound::isValid())
+ backends.push_back(BACKEND_AOSOUND);
+ if (AlsaSound::isValid())
+ backends.push_back(BACKEND_ALSA);
+ if (CoreAudioSound::isValid())
+ backends.push_back(BACKEND_COREAUDIO);
+ if (PulseAudio::isValid())
+ backends.push_back(BACKEND_PULSEAUDIO);
+ if (OpenALStream::isValid())
+ backends.push_back(BACKEND_OPENAL);
+ if (OpenSLESStream::isValid())
+ backends.push_back(BACKEND_OPENSLES);
+ return backends;
+ }
+
+ bool UseJIT()
+ {
+ if (!Movie::IsDSPHLE() && Movie::IsPlayingInput() && Movie::IsConfigSaved())
+ {
+ return true;
+ }
+ return SConfig::GetInstance().m_EnableJIT;
+ }
+
+ void PauseAndLock(bool doLock, bool unpauseOnUnlock)
+ {
+ if (soundStream)
+ {
+ // audio typically doesn't maintain its own "paused" state
+ // (that's already handled by the CPU and whatever else being paused)
+ // so it should be good enough to only lock/unlock here.
+ CMixer* pMixer = soundStream->GetMixer();
+ if (pMixer)
+ {
+ std::mutex& csMixing = pMixer->MixerCritical();
+ if (doLock)
+ csMixing.lock();
+ else
+ csMixing.unlock();
+ }
+ }
+ }
+ void UpdateSoundStream()
+ {
+ if (soundStream)
+ {
+ soundStream->GetMixer()->SetThrottle(SConfig::GetInstance().m_Framelimit == 2);
+ soundStream->SetVolume(SConfig::GetInstance().m_Volume);
+ }
+ }
+}