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authormagumagu <magumagu9@gmail.com>2014-03-27 17:56:05 -0700
committermagumagu <magumagu9@gmail.com>2014-03-29 11:19:32 -0700
commit3afa17f752a06c438d912c85519d3edb34023447 (patch)
treeeedb000a8b56e7afc19399da73938cddd6a02dfa /Source/Core/AudioCommon/AudioCommon.cpp
parent78499e5b7c96362bd86a8b1599707be1c983fde5 (diff)
Move audio handling out of DSP emulation.
This is good for a couple of reasons: one, it gets rid of duplicated code, and two, DSP emulation shouldn't need to interact with audio in the first place.
Diffstat (limited to 'Source/Core/AudioCommon/AudioCommon.cpp')
-rw-r--r--Source/Core/AudioCommon/AudioCommon.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/Source/Core/AudioCommon/AudioCommon.cpp b/Source/Core/AudioCommon/AudioCommon.cpp
index 07da747c1e..c2fd936974 100644
--- a/Source/Core/AudioCommon/AudioCommon.cpp
+++ b/Source/Core/AudioCommon/AudioCommon.cpp
@@ -159,4 +159,25 @@ namespace AudioCommon
soundStream->SetVolume(SConfig::GetInstance().m_Volume);
}
}
+
+ void ClearAudioBuffer(bool mute)
+ {
+ if (soundStream)
+ soundStream->Clear(mute);
+ }
+
+ void SendAIBuffer(short *samples, unsigned int num_samples)
+ {
+ if (!soundStream)
+ return;
+
+ CMixer* pMixer = soundStream->GetMixer();
+
+ if (pMixer && samples)
+ {
+ pMixer->PushSamples(samples, num_samples);
+ }
+
+ soundStream->Update();
+ }
}