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authorFiora <fioraaeterna@gmail.com>2014-08-28 12:54:23 -0700
committerFiora <fioraaeterna@gmail.com>2014-08-28 12:54:23 -0700
commit88095a607aff5bd7565283678db3a35534305508 (patch)
treedd6f1a52db46384ff5a17ec9b8d29104a92524d7 /Source/Core/AudioCommon/AudioCommon.cpp
parent4a78a8a72a60a488a614f108e0e837fb2a548c37 (diff)
JIT: fix RAM check in load-from-constant-address
A bug that seems to have been uncovered by allowing immediate-address loads. Super Monkey Ball 2 crashes without this change -- it's possible, however, that the game actually requires the MMU hack, since it crashed due to accessing an address in the 0x20000000-0x3fffffff range.
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