diff options
| author | Fiora <fioraaeterna@gmail.com> | 2014-08-28 12:54:23 -0700 |
|---|---|---|
| committer | Fiora <fioraaeterna@gmail.com> | 2014-08-28 12:54:23 -0700 |
| commit | 88095a607aff5bd7565283678db3a35534305508 (patch) | |
| tree | dd6f1a52db46384ff5a17ec9b8d29104a92524d7 /Source/Core/AudioCommon/AudioCommon.cpp | |
| parent | 4a78a8a72a60a488a614f108e0e837fb2a548c37 (diff) | |
JIT: fix RAM check in load-from-constant-address
A bug that seems to have been uncovered by allowing immediate-address loads.
Super Monkey Ball 2 crashes without this change -- it's possible, however, that
the game actually requires the MMU hack, since it crashed due to accessing an
address in the 0x20000000-0x3fffffff range.
Diffstat (limited to 'Source/Core/AudioCommon/AudioCommon.cpp')
0 files changed, 0 insertions, 0 deletions
