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| author | Fiora <fioraaeterna@gmail.com> | 2014-08-25 13:56:01 -0700 |
|---|---|---|
| committer | Fiora <fioraaeterna@gmail.com> | 2014-08-25 19:51:40 -0700 |
| commit | aaca1b01e58728c7513882bc9806d0b64e6e87be (patch) | |
| tree | 27ddf3e239c068218a16d7e5c4d844298e56c958 /Source/Core/AudioCommon/AudioCommon.cpp | |
| parent | 44ee2f20b910513cecd8a29262dca4f8de9d38ac (diff) | |
JIT64: clean up and unify float load/store code
While we're at it, support a bunch of float load/store variants that weren't
implemented in the JIT. Might not have a big speed impact on typical games but
they're used at least a bit in povray and luabench.
694 -> 644 seconds on povray.
Diffstat (limited to 'Source/Core/AudioCommon/AudioCommon.cpp')
0 files changed, 0 insertions, 0 deletions
