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authorFiora <fioraaeterna@gmail.com>2014-08-25 13:56:01 -0700
committerFiora <fioraaeterna@gmail.com>2014-08-25 19:51:40 -0700
commitaaca1b01e58728c7513882bc9806d0b64e6e87be (patch)
tree27ddf3e239c068218a16d7e5c4d844298e56c958 /Source/Core/AudioCommon/AudioCommon.cpp
parent44ee2f20b910513cecd8a29262dca4f8de9d38ac (diff)
JIT64: clean up and unify float load/store code
While we're at it, support a bunch of float load/store variants that weren't implemented in the JIT. Might not have a big speed impact on typical games but they're used at least a bit in povray and luabench. 694 -> 644 seconds on povray.
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