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| author | Stenzek <stenzek@gmail.com> | 2017-04-16 13:17:10 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-04-16 14:00:02 +1000 |
| commit | e370f6a82aafd94334c99b2547f3c90c6a12e014 (patch) | |
| tree | 122b44ecc9a2fa28ffa05ef83108466460169234 /Source/Core/AudioCommon/AudioCommon.cpp | |
| parent | a389ae0711142d8c5c996fda3d1e6c5731d71de3 (diff) | |
OGL: Use struct for post-processing shader options
This removes the need for token pasting, which isn't supported in GLSL
ES. Shouldn't cause any issues unless people are using reserved keywords
as option names.
Diffstat (limited to 'Source/Core/AudioCommon/AudioCommon.cpp')
0 files changed, 0 insertions, 0 deletions
