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authorStenzek <stenzek@gmail.com>2017-04-16 13:17:10 +1000
committerStenzek <stenzek@gmail.com>2017-04-16 14:00:02 +1000
commite370f6a82aafd94334c99b2547f3c90c6a12e014 (patch)
tree122b44ecc9a2fa28ffa05ef83108466460169234 /Source/Core/AudioCommon/AudioCommon.cpp
parenta389ae0711142d8c5c996fda3d1e6c5731d71de3 (diff)
OGL: Use struct for post-processing shader options
This removes the need for token pasting, which isn't supported in GLSL ES. Shouldn't cause any issues unless people are using reserved keywords as option names.
Diffstat (limited to 'Source/Core/AudioCommon/AudioCommon.cpp')
0 files changed, 0 insertions, 0 deletions