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| author | Stenzek <stenzek@gmail.com> | 2017-04-18 21:45:03 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-04-18 21:55:23 +1000 |
| commit | fd896bd9e051dd29b4186e6b028067ecade4b515 (patch) | |
| tree | 91a609f8d49d9cc3df05f86dd69dd8017c090309 /Source/Core/AudioCommon/AudioCommon.cpp | |
| parent | ddc5275071e5bc27643a0df07d3475a5b000f898 (diff) | |
OGL: Drop BlendingState.dither
How GL_DITHER works is implementation-defined, and we handle the
non-blended case in the pixel shader.
Diffstat (limited to 'Source/Core/AudioCommon/AudioCommon.cpp')
0 files changed, 0 insertions, 0 deletions
