diff options
| author | Dentomologist <dentomologist@gmail.com> | 2025-11-06 11:38:29 -0800 |
|---|---|---|
| committer | Dentomologist <dentomologist@gmail.com> | 2025-11-07 13:19:18 -0800 |
| commit | 3b97a7bded04912e97bd510209a52d859e08d006 (patch) | |
| tree | f52af6bede23a53bab2c20300f3062db79babf24 /Source/Core/AudioCommon/CubebStream.cpp | |
| parent | 2528feb98afdb921d830d128e91e34305b96e72c (diff) | |
CubebStream: Use WorkQueueThread::PushBlocking instead of sync_event
Push and wait on WorkQueueThread items using PushBlocking. Previously we
created a Common::Event sync_event on the caller's stack, called Wait on
it, then had the WorkQueueThread call Set on the sync_event once the
thread was done.
In addition to being simpler the new way avoids a use-after-free that
could happen in convoluted and unlikely yet possible thread scheduling
sequences.
One such case can be triggered as follows:
* Set your audio backend to Cubeb
* In CubebStream::SetVolume set a breakpoint at the call to Wait and at
the call to cubeb_stream_set_volume.
* Start a game.
* Continue until the Cubeb Worker thread hits the
cubeb_stream_set_volume breakpoint and Emuthread hits the Wait
breakpoint, freezing each thread when it hits its breakpoint.
* Unfreeze Cubeb Worker.
* In Event::Set set a breakpoint at the end of the scope containing the
lock_guard such that the guard has been constructed but not destructed
when the breakpoint is hit.
* Continue until that breakpoint is hit by Cubeb Worker. If other
threads hit it first keep going.
* Freeze Cubeb Worker.
* For convenience remove the breakpoint in Event::Set so other threads
don't trigger it.
* In CubebStream::SetRunning set a breakpoint at the call to Wait.
* Unfreeze Emuthread and continue until the breakpoint is hit.
* In Cubeb Worker go to Event::Set and examine the values of m_mutex's
member variables. In Visual Studio Debug these are locking_thread_id
== 0xcccccc01 and ownership_levels == 0xcccccccc. This is the result
of Visual Studio overwriting the memory used on the stack by
sync_event in CubebStream::SetVolume with cc bytes to represent
uninitialized memory on the stack (since that function already
returned), and then allocating enough memory on the stack when calling
AudioCommon::SetSoundStreamRunning and then CubebStream::SetRunning
that it overwrote one byte of the memory formerly occupied by
locking_thread_id.
* If you unfreeze Cubeb Worker at this point it will trigger the lock
guard's destructor which will then try to unlock m_mutex. Since
m_mutex is no longer in scope this is a use-after-free, and in VS
debug triggers a debug assert due to locking_thread_id not matching
the current thread id.
Diffstat (limited to 'Source/Core/AudioCommon/CubebStream.cpp')
| -rw-r--r-- | Source/Core/AudioCommon/CubebStream.cpp | 26 |
1 files changed, 5 insertions, 21 deletions
diff --git a/Source/Core/AudioCommon/CubebStream.cpp b/Source/Core/AudioCommon/CubebStream.cpp index e602691a38..1f7fb5cf45 100644 --- a/Source/Core/AudioCommon/CubebStream.cpp +++ b/Source/Core/AudioCommon/CubebStream.cpp @@ -40,14 +40,11 @@ CubebStream::CubebStream() #ifdef _WIN32 : m_work_queue("Cubeb Worker") { - Common::Event sync_event; - m_work_queue.Push([this, &sync_event] { - Common::ScopeGuard sync_event_guard([&sync_event] { sync_event.Set(); }); + m_work_queue.PushBlocking([this] { auto const result = CoInitializeEx(nullptr, COINIT_MULTITHREADED | COINIT_DISABLE_OLE1DDE); m_coinit_success = result == S_OK; m_should_couninit = result == S_OK || result == S_FALSE; }); - sync_event.Wait(); } #else = default; @@ -60,11 +57,8 @@ bool CubebStream::Init() #ifdef _WIN32 if (!m_coinit_success) return false; - Common::Event sync_event; - m_work_queue.Push([this, &return_value, &sync_event] { - Common::ScopeGuard sync_event_guard([&sync_event] { sync_event.Set(); }); + m_work_queue.PushBlocking([this, &return_value] { #endif - m_ctx = CubebUtils::GetContext(); if (m_ctx) { @@ -98,7 +92,6 @@ bool CubebStream::Init() #ifdef _WIN32 }); - sync_event.Wait(); #endif return return_value; @@ -111,9 +104,7 @@ bool CubebStream::SetRunning(bool running) #ifdef _WIN32 if (!m_coinit_success) return false; - Common::Event sync_event; - m_work_queue.Push([this, running, &return_value, &sync_event] { - Common::ScopeGuard sync_event_guard([&sync_event] { sync_event.Set(); }); + m_work_queue.PushBlocking([this, running, &return_value] { #endif if (running) return_value = cubeb_stream_start(m_stream) == CUBEB_OK; @@ -121,7 +112,6 @@ bool CubebStream::SetRunning(bool running) return_value = cubeb_stream_stop(m_stream) == CUBEB_OK; #ifdef _WIN32 }); - sync_event.Wait(); #endif return return_value; @@ -130,9 +120,7 @@ bool CubebStream::SetRunning(bool running) CubebStream::~CubebStream() { #ifdef _WIN32 - Common::Event sync_event; - m_work_queue.Push([this, &sync_event] { - Common::ScopeGuard sync_event_guard([&sync_event] { sync_event.Set(); }); + m_work_queue.PushBlocking([this] { #endif cubeb_stream_stop(m_stream); cubeb_stream_destroy(m_stream); @@ -144,7 +132,6 @@ CubebStream::~CubebStream() } m_coinit_success = false; }); - sync_event.Wait(); #endif m_ctx.reset(); } @@ -154,13 +141,10 @@ void CubebStream::SetVolume(int volume) #ifdef _WIN32 if (!m_coinit_success) return; - Common::Event sync_event; - m_work_queue.Push([this, volume, &sync_event] { - Common::ScopeGuard sync_event_guard([&sync_event] { sync_event.Set(); }); + m_work_queue.PushBlocking([this, volume] { #endif cubeb_stream_set_volume(m_stream, volume / 100.0f); #ifdef _WIN32 }); - sync_event.Wait(); #endif } |
