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authorshuffle2 <godisgovernment@gmail.com>2017-06-05 20:09:18 -0700
committerGitHub <noreply@github.com>2017-06-05 20:09:18 -0700
commit0b00477c8ae297e166d9e778810cecf67d3d760f (patch)
treeee4bc1f0ff27b3249fc48eb1a75572757f82ad0e /Source/Core/AudioCommon/Mixer.cpp
parent98eb192226e91c4121a120371ea38b827c19f3ce (diff)
parent14c3d4716fa4abfa7cc70f056676f935ba302c8a (diff)
Merge pull request #5311 from ligfx/mixerdpl2
AudioCommon: Move DPL2 decoding into Mixer
Diffstat (limited to 'Source/Core/AudioCommon/Mixer.cpp')
-rw-r--r--Source/Core/AudioCommon/Mixer.cpp84
1 files changed, 23 insertions, 61 deletions
diff --git a/Source/Core/AudioCommon/Mixer.cpp b/Source/Core/AudioCommon/Mixer.cpp
index 8149da088c..659deb819f 100644
--- a/Source/Core/AudioCommon/Mixer.cpp
+++ b/Source/Core/AudioCommon/Mixer.cpp
@@ -7,24 +7,18 @@
#include <cmath>
#include <cstring>
+#include "AudioCommon/DPL2Decoder.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MathUtil.h"
#include "Common/Swap.h"
#include "Core/ConfigManager.h"
-CMixer::CMixer(unsigned int BackendSampleRate) : m_sampleRate(BackendSampleRate)
+CMixer::CMixer(unsigned int BackendSampleRate)
+ : m_sampleRate(BackendSampleRate), m_stretcher(BackendSampleRate)
{
INFO_LOG(AUDIO_INTERFACE, "Mixer is initialized");
-
- m_sound_touch.setChannels(2);
- m_sound_touch.setSampleRate(BackendSampleRate);
- m_sound_touch.setPitch(1.0);
- m_sound_touch.setTempo(1.0);
- m_sound_touch.setSetting(SETTING_USE_QUICKSEEK, 0);
- m_sound_touch.setSetting(SETTING_SEQUENCE_MS, 62);
- m_sound_touch.setSetting(SETTING_SEEKWINDOW_MS, 28);
- m_sound_touch.setSetting(SETTING_OVERLAP_MS, 8);
+ DPL2Reset();
}
CMixer::~CMixer()
@@ -135,18 +129,19 @@ unsigned int CMixer::Mix(short* samples, unsigned int num_samples)
unsigned int available_samples =
std::min(m_dma_mixer.AvailableSamples(), m_streaming_mixer.AvailableSamples());
- m_stretch_buffer.fill(0);
+ m_scratch_buffer.fill(0);
- m_dma_mixer.Mix(m_stretch_buffer.data(), available_samples, false);
- m_streaming_mixer.Mix(m_stretch_buffer.data(), available_samples, false);
- m_wiimote_speaker_mixer.Mix(m_stretch_buffer.data(), available_samples, false);
+ m_dma_mixer.Mix(m_scratch_buffer.data(), available_samples, false);
+ m_streaming_mixer.Mix(m_scratch_buffer.data(), available_samples, false);
+ m_wiimote_speaker_mixer.Mix(m_scratch_buffer.data(), available_samples, false);
if (!m_is_stretching)
{
- m_sound_touch.clear();
+ m_stretcher.Clear();
m_is_stretching = true;
}
- StretchAudio(m_stretch_buffer.data(), available_samples, samples, num_samples);
+ m_stretcher.ProcessSamples(m_scratch_buffer.data(), available_samples, num_samples);
+ m_stretcher.GetStretchedSamples(samples, num_samples);
}
else
{
@@ -159,58 +154,25 @@ unsigned int CMixer::Mix(short* samples, unsigned int num_samples)
return num_samples;
}
-void CMixer::StretchAudio(const short* in, unsigned int num_in, short* out, unsigned int num_out)
+unsigned int CMixer::MixSurround(float* samples, unsigned int num_samples)
{
- const double time_delta = static_cast<double>(num_out) / m_sampleRate; // seconds
+ if (!num_samples)
+ return 0;
- // We were given actual_samples number of samples, and num_samples were requested from us.
- double current_ratio = static_cast<double>(num_in) / static_cast<double>(num_out);
+ memset(samples, 0, num_samples * 6 * sizeof(float));
- const double max_latency = SConfig::GetInstance().m_audio_stretch_max_latency;
- const double max_backlog = m_sampleRate * max_latency / 1000.0 / m_stretch_ratio;
- const double backlog_fullness = m_sound_touch.numSamples() / max_backlog;
- if (backlog_fullness > 5.0)
+ // Mix() may also use m_scratch_buffer internally, but is safe because it alternates reads and
+ // writes.
+ unsigned int available_samples = Mix(m_scratch_buffer.data(), num_samples);
+ for (size_t i = 0; i < static_cast<size_t>(available_samples) * 2; ++i)
{
- // Too many samples in backlog: Don't push anymore on
- num_in = 0;
+ m_float_conversion_buffer[i] =
+ m_scratch_buffer[i] / static_cast<float>(std::numeric_limits<short>::max());
}
- // We ideally want the backlog to be about 50% full.
- // This gives some headroom both ways to prevent underflow and overflow.
- // We tweak current_ratio to encourage this.
- constexpr double tweak_time_scale = 0.5; // seconds
- current_ratio *= 1.0 + 2.0 * (backlog_fullness - 0.5) * (time_delta / tweak_time_scale);
-
- // This low-pass filter smoothes out variance in the calculated stretch ratio.
- // The time-scale determines how responsive this filter is.
- constexpr double lpf_time_scale = 1.0; // seconds
- const double m_lpf_gain = 1.0 - std::exp(-time_delta / lpf_time_scale);
- m_stretch_ratio += m_lpf_gain * (current_ratio - m_stretch_ratio);
-
- // Place a lower limit of 10% speed. When a game boots up, there will be
- // many silence samples. These do not need to be timestretched.
- m_stretch_ratio = std::max(m_stretch_ratio, 0.1);
- m_sound_touch.setTempo(m_stretch_ratio);
-
- DEBUG_LOG(AUDIO, "Audio stretching: samples:%u/%u ratio:%f backlog:%f gain: %f", num_in, num_out,
- m_stretch_ratio, backlog_fullness, m_lpf_gain);
-
- m_sound_touch.putSamples(in, num_in);
+ DPL2Decode(m_float_conversion_buffer.data(), available_samples, samples);
- const size_t samples_received = m_sound_touch.receiveSamples(out, num_out);
-
- if (samples_received != 0)
- {
- m_last_stretched_sample[0] = out[samples_received * 2 - 2];
- m_last_stretched_sample[1] = out[samples_received * 2 - 1];
- }
-
- // Preform padding if we've run out of samples.
- for (size_t i = samples_received; i < num_out; i++)
- {
- out[i * 2 + 0] = m_last_stretched_sample[0];
- out[i * 2 + 1] = m_last_stretched_sample[1];
- }
+ return available_samples;
}
void CMixer::MixerFifo::PushSamples(const short* samples, unsigned int num_samples)