diff options
| author | shuffle2 <godisgovernment@gmail.com> | 2017-06-05 20:09:18 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-06-05 20:09:18 -0700 |
| commit | 0b00477c8ae297e166d9e778810cecf67d3d760f (patch) | |
| tree | ee4bc1f0ff27b3249fc48eb1a75572757f82ad0e /Source/Core/AudioCommon/Mixer.cpp | |
| parent | 98eb192226e91c4121a120371ea38b827c19f3ce (diff) | |
| parent | 14c3d4716fa4abfa7cc70f056676f935ba302c8a (diff) | |
Merge pull request #5311 from ligfx/mixerdpl2
AudioCommon: Move DPL2 decoding into Mixer
Diffstat (limited to 'Source/Core/AudioCommon/Mixer.cpp')
| -rw-r--r-- | Source/Core/AudioCommon/Mixer.cpp | 84 |
1 files changed, 23 insertions, 61 deletions
diff --git a/Source/Core/AudioCommon/Mixer.cpp b/Source/Core/AudioCommon/Mixer.cpp index 8149da088c..659deb819f 100644 --- a/Source/Core/AudioCommon/Mixer.cpp +++ b/Source/Core/AudioCommon/Mixer.cpp @@ -7,24 +7,18 @@ #include <cmath> #include <cstring> +#include "AudioCommon/DPL2Decoder.h" #include "Common/CommonTypes.h" #include "Common/Logging/Log.h" #include "Common/MathUtil.h" #include "Common/Swap.h" #include "Core/ConfigManager.h" -CMixer::CMixer(unsigned int BackendSampleRate) : m_sampleRate(BackendSampleRate) +CMixer::CMixer(unsigned int BackendSampleRate) + : m_sampleRate(BackendSampleRate), m_stretcher(BackendSampleRate) { INFO_LOG(AUDIO_INTERFACE, "Mixer is initialized"); - - m_sound_touch.setChannels(2); - m_sound_touch.setSampleRate(BackendSampleRate); - m_sound_touch.setPitch(1.0); - m_sound_touch.setTempo(1.0); - m_sound_touch.setSetting(SETTING_USE_QUICKSEEK, 0); - m_sound_touch.setSetting(SETTING_SEQUENCE_MS, 62); - m_sound_touch.setSetting(SETTING_SEEKWINDOW_MS, 28); - m_sound_touch.setSetting(SETTING_OVERLAP_MS, 8); + DPL2Reset(); } CMixer::~CMixer() @@ -135,18 +129,19 @@ unsigned int CMixer::Mix(short* samples, unsigned int num_samples) unsigned int available_samples = std::min(m_dma_mixer.AvailableSamples(), m_streaming_mixer.AvailableSamples()); - m_stretch_buffer.fill(0); + m_scratch_buffer.fill(0); - m_dma_mixer.Mix(m_stretch_buffer.data(), available_samples, false); - m_streaming_mixer.Mix(m_stretch_buffer.data(), available_samples, false); - m_wiimote_speaker_mixer.Mix(m_stretch_buffer.data(), available_samples, false); + m_dma_mixer.Mix(m_scratch_buffer.data(), available_samples, false); + m_streaming_mixer.Mix(m_scratch_buffer.data(), available_samples, false); + m_wiimote_speaker_mixer.Mix(m_scratch_buffer.data(), available_samples, false); if (!m_is_stretching) { - m_sound_touch.clear(); + m_stretcher.Clear(); m_is_stretching = true; } - StretchAudio(m_stretch_buffer.data(), available_samples, samples, num_samples); + m_stretcher.ProcessSamples(m_scratch_buffer.data(), available_samples, num_samples); + m_stretcher.GetStretchedSamples(samples, num_samples); } else { @@ -159,58 +154,25 @@ unsigned int CMixer::Mix(short* samples, unsigned int num_samples) return num_samples; } -void CMixer::StretchAudio(const short* in, unsigned int num_in, short* out, unsigned int num_out) +unsigned int CMixer::MixSurround(float* samples, unsigned int num_samples) { - const double time_delta = static_cast<double>(num_out) / m_sampleRate; // seconds + if (!num_samples) + return 0; - // We were given actual_samples number of samples, and num_samples were requested from us. - double current_ratio = static_cast<double>(num_in) / static_cast<double>(num_out); + memset(samples, 0, num_samples * 6 * sizeof(float)); - const double max_latency = SConfig::GetInstance().m_audio_stretch_max_latency; - const double max_backlog = m_sampleRate * max_latency / 1000.0 / m_stretch_ratio; - const double backlog_fullness = m_sound_touch.numSamples() / max_backlog; - if (backlog_fullness > 5.0) + // Mix() may also use m_scratch_buffer internally, but is safe because it alternates reads and + // writes. + unsigned int available_samples = Mix(m_scratch_buffer.data(), num_samples); + for (size_t i = 0; i < static_cast<size_t>(available_samples) * 2; ++i) { - // Too many samples in backlog: Don't push anymore on - num_in = 0; + m_float_conversion_buffer[i] = + m_scratch_buffer[i] / static_cast<float>(std::numeric_limits<short>::max()); } - // We ideally want the backlog to be about 50% full. - // This gives some headroom both ways to prevent underflow and overflow. - // We tweak current_ratio to encourage this. - constexpr double tweak_time_scale = 0.5; // seconds - current_ratio *= 1.0 + 2.0 * (backlog_fullness - 0.5) * (time_delta / tweak_time_scale); - - // This low-pass filter smoothes out variance in the calculated stretch ratio. - // The time-scale determines how responsive this filter is. - constexpr double lpf_time_scale = 1.0; // seconds - const double m_lpf_gain = 1.0 - std::exp(-time_delta / lpf_time_scale); - m_stretch_ratio += m_lpf_gain * (current_ratio - m_stretch_ratio); - - // Place a lower limit of 10% speed. When a game boots up, there will be - // many silence samples. These do not need to be timestretched. - m_stretch_ratio = std::max(m_stretch_ratio, 0.1); - m_sound_touch.setTempo(m_stretch_ratio); - - DEBUG_LOG(AUDIO, "Audio stretching: samples:%u/%u ratio:%f backlog:%f gain: %f", num_in, num_out, - m_stretch_ratio, backlog_fullness, m_lpf_gain); - - m_sound_touch.putSamples(in, num_in); + DPL2Decode(m_float_conversion_buffer.data(), available_samples, samples); - const size_t samples_received = m_sound_touch.receiveSamples(out, num_out); - - if (samples_received != 0) - { - m_last_stretched_sample[0] = out[samples_received * 2 - 2]; - m_last_stretched_sample[1] = out[samples_received * 2 - 1]; - } - - // Preform padding if we've run out of samples. - for (size_t i = samples_received; i < num_out; i++) - { - out[i * 2 + 0] = m_last_stretched_sample[0]; - out[i * 2 + 1] = m_last_stretched_sample[1]; - } + return available_samples; } void CMixer::MixerFifo::PushSamples(const short* samples, unsigned int num_samples) |
