summaryrefslogtreecommitdiff
path: root/Source/Core/AudioCommon/Mixer.cpp
diff options
context:
space:
mode:
authorRyan Houdek <Sonicadvance1@gmail.com>2013-12-31 19:18:30 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2013-12-31 19:18:30 -0600
commit1118226f270d2b44d10dd3cebd9f89fd38042680 (patch)
tree9dd80995633c70581443d40f58d6ac35837e0bd4 /Source/Core/AudioCommon/Mixer.cpp
parent8d8b0fc884367bc4d433d698a790ef5badee6957 (diff)
parent16824d5fd17b43b156706bf02a8063b389604766 (diff)
Merge branch 'master' into buffer_storage
Diffstat (limited to 'Source/Core/AudioCommon/Mixer.cpp')
-rw-r--r--Source/Core/AudioCommon/Mixer.cpp221
1 files changed, 221 insertions, 0 deletions
diff --git a/Source/Core/AudioCommon/Mixer.cpp b/Source/Core/AudioCommon/Mixer.cpp
new file mode 100644
index 0000000000..788a3a29b5
--- /dev/null
+++ b/Source/Core/AudioCommon/Mixer.cpp
@@ -0,0 +1,221 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include "Atomic.h"
+#include "Mixer.h"
+#include "AudioCommon.h"
+#include "CPUDetect.h"
+#include "../Core/Host.h"
+
+#include "../Core/HW/AudioInterface.h"
+
+// UGLINESS
+#include "../Core/PowerPC/PowerPC.h"
+
+#if _M_SSE >= 0x301 && !(defined __GNUC__ && !defined __SSSE3__)
+#include <tmmintrin.h>
+#endif
+
+// Executed from sound stream thread
+unsigned int CMixer::Mix(short* samples, unsigned int numSamples)
+{
+ if (!samples)
+ return 0;
+
+ std::lock_guard<std::mutex> lk(m_csMixing);
+
+ if (PowerPC::GetState() != PowerPC::CPU_RUNNING)
+ {
+ // Silence
+ memset(samples, 0, numSamples * 4);
+ return numSamples;
+ }
+
+ unsigned int numLeft = GetNumSamples();
+ if (m_AIplaying) {
+ if (numLeft < numSamples)//cannot do much about this
+ m_AIplaying = false;
+ if (numLeft < MAX_SAMPLES/4)//low watermark
+ m_AIplaying = false;
+ } else {
+ if (numLeft > MAX_SAMPLES/2)//high watermark
+ m_AIplaying = true;
+ }
+
+ // Cache access in non-volatile variable
+ // This is the only function changing the read value, so it's safe to
+ // cache it locally although it's written here.
+ // The writing pointer will be modified outside, but it will only increase,
+ // so we will just ignore new written data while interpolating.
+ // Without this cache, the compiler wouldn't be allowed to optimize the
+ // interpolation loop.
+ u32 indexR = Common::AtomicLoad(m_indexR);
+ u32 indexW = Common::AtomicLoad(m_indexW);
+
+ if (m_AIplaying) {
+ numLeft = (numLeft > numSamples) ? numSamples : numLeft;
+
+ if (AudioInterface::GetAIDSampleRate() == m_sampleRate) // (1:1)
+ {
+#if _M_SSE >= 0x301
+ if (cpu_info.bSSSE3 && !((numLeft * 2) % 8))
+ {
+ static const __m128i sr_mask =
+ _mm_set_epi32(0x0C0D0E0FL, 0x08090A0BL,
+ 0x04050607L, 0x00010203L);
+
+ for (unsigned int i = 0; i < numLeft * 2; i += 8)
+ {
+ _mm_storeu_si128((__m128i *)&samples[i], _mm_shuffle_epi8(_mm_loadu_si128((__m128i *)&m_buffer[(indexR + i) & INDEX_MASK]), sr_mask));
+ }
+ }
+ else
+#endif
+ {
+ for (unsigned int i = 0; i < numLeft * 2; i+=2)
+ {
+ samples[i] = Common::swap16(m_buffer[(indexR + i + 1) & INDEX_MASK]);
+ samples[i+1] = Common::swap16(m_buffer[(indexR + i) & INDEX_MASK]);
+ }
+ }
+ indexR += numLeft * 2;
+ }
+ else //linear interpolation
+ {
+ //render numleft sample pairs to samples[]
+ //advance indexR with sample position
+ //remember fractional offset
+
+ static u32 frac = 0;
+ const u32 ratio = (u32)( 65536.0f * (float)AudioInterface::GetAIDSampleRate() / (float)m_sampleRate );
+
+ for (u32 i = 0; i < numLeft * 2; i+=2) {
+ u32 indexR2 = indexR + 2; //next sample
+ if ((indexR2 & INDEX_MASK) == (indexW & INDEX_MASK)) //..if it exists
+ indexR2 = indexR;
+
+ s16 l1 = Common::swap16(m_buffer[indexR & INDEX_MASK]); //current
+ s16 l2 = Common::swap16(m_buffer[indexR2 & INDEX_MASK]); //next
+ int sampleL = ((l1 << 16) + (l2 - l1) * (u16)frac) >> 16;
+ samples[i+1] = sampleL;
+
+ s16 r1 = Common::swap16(m_buffer[(indexR + 1) & INDEX_MASK]); //current
+ s16 r2 = Common::swap16(m_buffer[(indexR2 + 1) & INDEX_MASK]); //next
+ int sampleR = ((r1 << 16) + (r2 - r1) * (u16)frac) >> 16;
+ samples[i] = sampleR;
+
+ frac += ratio;
+ indexR += 2 * (u16)(frac >> 16);
+ frac &= 0xffff;
+ }
+ }
+
+ } else {
+ numLeft = 0;
+ }
+
+ // Padding
+ if (numSamples > numLeft)
+ {
+ unsigned short s[2];
+ s[0] = Common::swap16(m_buffer[(indexR - 1) & INDEX_MASK]);
+ s[1] = Common::swap16(m_buffer[(indexR - 2) & INDEX_MASK]);
+ for (unsigned int i = numLeft*2; i < numSamples*2; i+=2)
+ *(u32*)(samples+i) = *(u32*)(s);
+// memset(&samples[numLeft * 2], 0, (numSamples - numLeft) * 4);
+ }
+
+ // Flush cached variable
+ Common::AtomicStore(m_indexR, indexR);
+
+ //when logging, also throttle HLE audio
+ if (m_logAudio) {
+ if (m_AIplaying) {
+ Premix(samples, numLeft);
+
+ AudioInterface::Callback_GetStreaming(samples, numLeft, m_sampleRate);
+
+ g_wave_writer.AddStereoSamples(samples, numLeft);
+ }
+ }
+ else { //or mix as usual
+ // Add the DSPHLE sound, re-sampling is done inside
+ Premix(samples, numSamples);
+
+ // Add the DTK Music
+ // Re-sampling is done inside
+ AudioInterface::Callback_GetStreaming(samples, numSamples, m_sampleRate);
+ }
+
+ return numSamples;
+}
+
+
+void CMixer::PushSamples(const short *samples, unsigned int num_samples)
+{
+ // Cache access in non-volatile variable
+ // indexR isn't allowed to cache in the audio throttling loop as it
+ // needs to get updates to not deadlock.
+ u32 indexW = Common::AtomicLoad(m_indexW);
+
+ if (m_throttle)
+ {
+ // The auto throttle function. This loop will put a ceiling on the CPU MHz.
+ while (num_samples * 2 + ((indexW - Common::AtomicLoad(m_indexR)) & INDEX_MASK) >= MAX_SAMPLES * 2)
+ {
+ if (*PowerPC::GetStatePtr() != PowerPC::CPU_RUNNING || soundStream->IsMuted())
+ break;
+ // Shortcut key for Throttle Skipping
+ if (Host_GetKeyState('\t'))
+ break;
+ SLEEP(1);
+ soundStream->Update();
+ }
+ }
+
+ // Check if we have enough free space
+ // indexW == m_indexR results in empty buffer, so indexR must always be smaller than indexW
+ if (num_samples * 2 + ((indexW - Common::AtomicLoad(m_indexR)) & INDEX_MASK) >= MAX_SAMPLES * 2)
+ return;
+
+ // AyuanX: Actual re-sampling work has been moved to sound thread
+ // to alleviate the workload on main thread
+ // and we simply store raw data here to make fast mem copy
+ int over_bytes = num_samples * 4 - (MAX_SAMPLES * 2 - (indexW & INDEX_MASK)) * sizeof(short);
+ if (over_bytes > 0)
+ {
+ memcpy(&m_buffer[indexW & INDEX_MASK], samples, num_samples * 4 - over_bytes);
+ memcpy(&m_buffer[0], samples + (num_samples * 4 - over_bytes) / sizeof(short), over_bytes);
+ }
+ else
+ {
+ memcpy(&m_buffer[indexW & INDEX_MASK], samples, num_samples * 4);
+ }
+
+ Common::AtomicAdd(m_indexW, num_samples * 2);
+
+ return;
+}
+
+unsigned int CMixer::GetNumSamples()
+{
+ // Guess how many samples would be available after interpolation.
+ // As interpolation needs at least on sample from the future to
+ // linear interpolate between them, one sample less is available.
+ // We also can't say the current interpolation state (specially
+ // the frac), so to be sure, subtract one again to be sure not
+ // to underflow the fifo.
+
+ u32 numSamples = ((Common::AtomicLoad(m_indexW) - Common::AtomicLoad(m_indexR)) & INDEX_MASK) / 2;
+
+ if (AudioInterface::GetAIDSampleRate() == m_sampleRate)
+ ; //numSamples = numSamples; // 1:1
+ else if (m_sampleRate == 48000 && AudioInterface::GetAIDSampleRate() == 32000)
+ numSamples = numSamples * 3 / 2 - 2; // most common case
+ else
+ numSamples = numSamples * m_sampleRate / AudioInterface::GetAIDSampleRate() - 2;
+
+ return numSamples;
+}
+