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authorJules Blok <jules.blok@gmail.com>2015-06-10 00:00:12 +0200
committerJules Blok <jules.blok@gmail.com>2015-06-10 00:00:12 +0200
commit7dfced21a2e5aac7195e0e1ad76468e30306766b (patch)
treebd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/AudioCommon/Mixer.cpp
parentc25be031fc1031d795157d8344b87b7841145197 (diff)
parent7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff)
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/AudioCommon/Mixer.cpp')
-rw-r--r--Source/Core/AudioCommon/Mixer.cpp215
1 files changed, 215 insertions, 0 deletions
diff --git a/Source/Core/AudioCommon/Mixer.cpp b/Source/Core/AudioCommon/Mixer.cpp
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+// Copyright 2008 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "AudioCommon/AudioCommon.h"
+#include "AudioCommon/Mixer.h"
+#include "Common/CPUDetect.h"
+#include "Common/MathUtil.h"
+#include "Core/ConfigManager.h"
+#include "Core/Core.h"
+#include "Core/HW/AudioInterface.h"
+#include "Core/HW/VideoInterface.h"
+
+// UGLINESS
+#include "Core/PowerPC/PowerPC.h"
+
+#if _M_SSE >= 0x301 && !(defined __GNUC__ && !defined __SSSE3__)
+#include <tmmintrin.h>
+#endif
+
+// Executed from sound stream thread
+unsigned int CMixer::MixerFifo::Mix(short* samples, unsigned int numSamples, bool consider_framelimit)
+{
+ unsigned int currentSample = 0;
+
+ // Cache access in non-volatile variable
+ // This is the only function changing the read value, so it's safe to
+ // cache it locally although it's written here.
+ // The writing pointer will be modified outside, but it will only increase,
+ // so we will just ignore new written data while interpolating.
+ // Without this cache, the compiler wouldn't be allowed to optimize the
+ // interpolation loop.
+ u32 indexR = m_indexR.load();
+ u32 indexW = m_indexW.load();
+
+ float numLeft = (float)(((indexW - indexR) & INDEX_MASK) / 2);
+ m_numLeftI = (numLeft + m_numLeftI*(CONTROL_AVG-1)) / CONTROL_AVG;
+ float offset = (m_numLeftI - LOW_WATERMARK) * CONTROL_FACTOR;
+ if (offset > MAX_FREQ_SHIFT) offset = MAX_FREQ_SHIFT;
+ if (offset < -MAX_FREQ_SHIFT) offset = -MAX_FREQ_SHIFT;
+
+ //render numleft sample pairs to samples[]
+ //advance indexR with sample position
+ //remember fractional offset
+
+ u32 framelimit = SConfig::GetInstance().m_Framelimit;
+ float aid_sample_rate = m_input_sample_rate + offset;
+ if (consider_framelimit && framelimit > 1)
+ {
+ aid_sample_rate = aid_sample_rate * (framelimit - 1) * 5 / VideoInterface::TargetRefreshRate;
+ }
+
+ const u32 ratio = (u32)(65536.0f * aid_sample_rate / (float)m_mixer->m_sampleRate);
+
+ s32 lvolume = m_LVolume.load();
+ s32 rvolume = m_RVolume.load();
+
+ // TODO: consider a higher-quality resampling algorithm.
+ for (; currentSample < numSamples * 2 && ((indexW-indexR) & INDEX_MASK) > 2; currentSample += 2)
+ {
+ u32 indexR2 = indexR + 2; //next sample
+
+ s16 l1 = Common::swap16(m_buffer[indexR & INDEX_MASK]); //current
+ s16 l2 = Common::swap16(m_buffer[indexR2 & INDEX_MASK]); //next
+ int sampleL = ((l1 << 16) + (l2 - l1) * (u16)m_frac) >> 16;
+ sampleL = (sampleL * lvolume) >> 8;
+ sampleL += samples[currentSample + 1];
+ MathUtil::Clamp(&sampleL, -32767, 32767);
+ samples[currentSample + 1] = sampleL;
+
+ s16 r1 = Common::swap16(m_buffer[(indexR + 1) & INDEX_MASK]); //current
+ s16 r2 = Common::swap16(m_buffer[(indexR2 + 1) & INDEX_MASK]); //next
+ int sampleR = ((r1 << 16) + (r2 - r1) * (u16)m_frac) >> 16;
+ sampleR = (sampleR * rvolume) >> 8;
+ sampleR += samples[currentSample];
+ MathUtil::Clamp(&sampleR, -32767, 32767);
+ samples[currentSample] = sampleR;
+
+ m_frac += ratio;
+ indexR += 2 * (u16)(m_frac >> 16);
+ m_frac &= 0xffff;
+ }
+
+ // Padding
+ short s[2];
+ s[0] = Common::swap16(m_buffer[(indexR - 1) & INDEX_MASK]);
+ s[1] = Common::swap16(m_buffer[(indexR - 2) & INDEX_MASK]);
+ s[0] = (s[0] * rvolume) >> 8;
+ s[1] = (s[1] * lvolume) >> 8;
+ for (; currentSample < numSamples * 2; currentSample += 2)
+ {
+ int sampleR = s[0] + samples[currentSample];
+ MathUtil::Clamp(&sampleR, -32767, 32767);
+ samples[currentSample] = sampleR;
+ int sampleL = s[1] + samples[currentSample + 1];
+ MathUtil::Clamp(&sampleL, -32767, 32767);
+ samples[currentSample + 1] = sampleL;
+ }
+
+ // Flush cached variable
+ m_indexR.store(indexR);
+
+ return numSamples;
+}
+
+unsigned int CMixer::Mix(short* samples, unsigned int num_samples, bool consider_framelimit)
+{
+ if (!samples)
+ return 0;
+
+ memset(samples, 0, num_samples * 2 * sizeof(short));
+
+ if (PowerPC::GetState() != PowerPC::CPU_RUNNING)
+ {
+ // Silence
+ return num_samples;
+ }
+
+ m_dma_mixer.Mix(samples, num_samples, consider_framelimit);
+ m_streaming_mixer.Mix(samples, num_samples, consider_framelimit);
+ m_wiimote_speaker_mixer.Mix(samples, num_samples, consider_framelimit);
+ return num_samples;
+}
+
+void CMixer::MixerFifo::PushSamples(const short *samples, unsigned int num_samples)
+{
+ // Cache access in non-volatile variable
+ // indexR isn't allowed to cache in the audio throttling loop as it
+ // needs to get updates to not deadlock.
+ u32 indexW = m_indexW.load();
+
+ // Check if we have enough free space
+ // indexW == m_indexR results in empty buffer, so indexR must always be smaller than indexW
+ if (num_samples * 2 + ((indexW - m_indexR.load()) & INDEX_MASK) >= MAX_SAMPLES * 2)
+ return;
+
+ // AyuanX: Actual re-sampling work has been moved to sound thread
+ // to alleviate the workload on main thread
+ // and we simply store raw data here to make fast mem copy
+ int over_bytes = num_samples * 4 - (MAX_SAMPLES * 2 - (indexW & INDEX_MASK)) * sizeof(short);
+ if (over_bytes > 0)
+ {
+ memcpy(&m_buffer[indexW & INDEX_MASK], samples, num_samples * 4 - over_bytes);
+ memcpy(&m_buffer[0], samples + (num_samples * 4 - over_bytes) / sizeof(short), over_bytes);
+ }
+ else
+ {
+ memcpy(&m_buffer[indexW & INDEX_MASK], samples, num_samples * 4);
+ }
+
+ m_indexW.fetch_add(num_samples * 2);
+}
+
+void CMixer::PushSamples(const short *samples, unsigned int num_samples)
+{
+ m_dma_mixer.PushSamples(samples, num_samples);
+ if (m_log_dsp_audio)
+ g_wave_writer_dsp.AddStereoSamplesBE(samples, num_samples);
+}
+
+void CMixer::PushStreamingSamples(const short *samples, unsigned int num_samples)
+{
+ m_streaming_mixer.PushSamples(samples, num_samples);
+ if (m_log_dtk_audio)
+ g_wave_writer_dtk.AddStereoSamplesBE(samples, num_samples);
+}
+
+void CMixer::PushWiimoteSpeakerSamples(const short *samples, unsigned int num_samples, unsigned int sample_rate)
+{
+ short samples_stereo[MAX_SAMPLES * 2];
+
+ if (num_samples < MAX_SAMPLES)
+ {
+ m_wiimote_speaker_mixer.SetInputSampleRate(sample_rate);
+
+ for (unsigned int i = 0; i < num_samples; ++i)
+ {
+ samples_stereo[i * 2] = Common::swap16(samples[i]);
+ samples_stereo[i * 2 + 1] = Common::swap16(samples[i]);
+ }
+
+ m_wiimote_speaker_mixer.PushSamples(samples_stereo, num_samples);
+ }
+}
+
+void CMixer::SetDMAInputSampleRate(unsigned int rate)
+{
+ m_dma_mixer.SetInputSampleRate(rate);
+}
+
+void CMixer::SetStreamInputSampleRate(unsigned int rate)
+{
+ m_streaming_mixer.SetInputSampleRate(rate);
+}
+
+void CMixer::SetStreamingVolume(unsigned int lvolume, unsigned int rvolume)
+{
+ m_streaming_mixer.SetVolume(lvolume, rvolume);
+}
+
+void CMixer::SetWiimoteSpeakerVolume(unsigned int lvolume, unsigned int rvolume)
+{
+ m_wiimote_speaker_mixer.SetVolume(lvolume, rvolume);
+}
+
+void CMixer::MixerFifo::SetInputSampleRate(unsigned int rate)
+{
+ m_input_sample_rate = rate;
+}
+
+void CMixer::MixerFifo::SetVolume(unsigned int lvolume, unsigned int rvolume)
+{
+ m_LVolume.store(lvolume + (lvolume >> 7));
+ m_RVolume.store(rvolume + (rvolume >> 7));
+}