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| author | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
| commit | 7dfced21a2e5aac7195e0e1ad76468e30306766b (patch) | |
| tree | bd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/AudioCommon/Mixer.cpp | |
| parent | c25be031fc1031d795157d8344b87b7841145197 (diff) | |
| parent | 7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff) | |
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/AudioCommon/Mixer.cpp')
| -rw-r--r-- | Source/Core/AudioCommon/Mixer.cpp | 215 |
1 files changed, 215 insertions, 0 deletions
diff --git a/Source/Core/AudioCommon/Mixer.cpp b/Source/Core/AudioCommon/Mixer.cpp new file mode 100644 index 0000000000..26dda83c82 --- /dev/null +++ b/Source/Core/AudioCommon/Mixer.cpp @@ -0,0 +1,215 @@ +// Copyright 2008 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include "AudioCommon/AudioCommon.h" +#include "AudioCommon/Mixer.h" +#include "Common/CPUDetect.h" +#include "Common/MathUtil.h" +#include "Core/ConfigManager.h" +#include "Core/Core.h" +#include "Core/HW/AudioInterface.h" +#include "Core/HW/VideoInterface.h" + +// UGLINESS +#include "Core/PowerPC/PowerPC.h" + +#if _M_SSE >= 0x301 && !(defined __GNUC__ && !defined __SSSE3__) +#include <tmmintrin.h> +#endif + +// Executed from sound stream thread +unsigned int CMixer::MixerFifo::Mix(short* samples, unsigned int numSamples, bool consider_framelimit) +{ + unsigned int currentSample = 0; + + // Cache access in non-volatile variable + // This is the only function changing the read value, so it's safe to + // cache it locally although it's written here. + // The writing pointer will be modified outside, but it will only increase, + // so we will just ignore new written data while interpolating. + // Without this cache, the compiler wouldn't be allowed to optimize the + // interpolation loop. + u32 indexR = m_indexR.load(); + u32 indexW = m_indexW.load(); + + float numLeft = (float)(((indexW - indexR) & INDEX_MASK) / 2); + m_numLeftI = (numLeft + m_numLeftI*(CONTROL_AVG-1)) / CONTROL_AVG; + float offset = (m_numLeftI - LOW_WATERMARK) * CONTROL_FACTOR; + if (offset > MAX_FREQ_SHIFT) offset = MAX_FREQ_SHIFT; + if (offset < -MAX_FREQ_SHIFT) offset = -MAX_FREQ_SHIFT; + + //render numleft sample pairs to samples[] + //advance indexR with sample position + //remember fractional offset + + u32 framelimit = SConfig::GetInstance().m_Framelimit; + float aid_sample_rate = m_input_sample_rate + offset; + if (consider_framelimit && framelimit > 1) + { + aid_sample_rate = aid_sample_rate * (framelimit - 1) * 5 / VideoInterface::TargetRefreshRate; + } + + const u32 ratio = (u32)(65536.0f * aid_sample_rate / (float)m_mixer->m_sampleRate); + + s32 lvolume = m_LVolume.load(); + s32 rvolume = m_RVolume.load(); + + // TODO: consider a higher-quality resampling algorithm. + for (; currentSample < numSamples * 2 && ((indexW-indexR) & INDEX_MASK) > 2; currentSample += 2) + { + u32 indexR2 = indexR + 2; //next sample + + s16 l1 = Common::swap16(m_buffer[indexR & INDEX_MASK]); //current + s16 l2 = Common::swap16(m_buffer[indexR2 & INDEX_MASK]); //next + int sampleL = ((l1 << 16) + (l2 - l1) * (u16)m_frac) >> 16; + sampleL = (sampleL * lvolume) >> 8; + sampleL += samples[currentSample + 1]; + MathUtil::Clamp(&sampleL, -32767, 32767); + samples[currentSample + 1] = sampleL; + + s16 r1 = Common::swap16(m_buffer[(indexR + 1) & INDEX_MASK]); //current + s16 r2 = Common::swap16(m_buffer[(indexR2 + 1) & INDEX_MASK]); //next + int sampleR = ((r1 << 16) + (r2 - r1) * (u16)m_frac) >> 16; + sampleR = (sampleR * rvolume) >> 8; + sampleR += samples[currentSample]; + MathUtil::Clamp(&sampleR, -32767, 32767); + samples[currentSample] = sampleR; + + m_frac += ratio; + indexR += 2 * (u16)(m_frac >> 16); + m_frac &= 0xffff; + } + + // Padding + short s[2]; + s[0] = Common::swap16(m_buffer[(indexR - 1) & INDEX_MASK]); + s[1] = Common::swap16(m_buffer[(indexR - 2) & INDEX_MASK]); + s[0] = (s[0] * rvolume) >> 8; + s[1] = (s[1] * lvolume) >> 8; + for (; currentSample < numSamples * 2; currentSample += 2) + { + int sampleR = s[0] + samples[currentSample]; + MathUtil::Clamp(&sampleR, -32767, 32767); + samples[currentSample] = sampleR; + int sampleL = s[1] + samples[currentSample + 1]; + MathUtil::Clamp(&sampleL, -32767, 32767); + samples[currentSample + 1] = sampleL; + } + + // Flush cached variable + m_indexR.store(indexR); + + return numSamples; +} + +unsigned int CMixer::Mix(short* samples, unsigned int num_samples, bool consider_framelimit) +{ + if (!samples) + return 0; + + memset(samples, 0, num_samples * 2 * sizeof(short)); + + if (PowerPC::GetState() != PowerPC::CPU_RUNNING) + { + // Silence + return num_samples; + } + + m_dma_mixer.Mix(samples, num_samples, consider_framelimit); + m_streaming_mixer.Mix(samples, num_samples, consider_framelimit); + m_wiimote_speaker_mixer.Mix(samples, num_samples, consider_framelimit); + return num_samples; +} + +void CMixer::MixerFifo::PushSamples(const short *samples, unsigned int num_samples) +{ + // Cache access in non-volatile variable + // indexR isn't allowed to cache in the audio throttling loop as it + // needs to get updates to not deadlock. + u32 indexW = m_indexW.load(); + + // Check if we have enough free space + // indexW == m_indexR results in empty buffer, so indexR must always be smaller than indexW + if (num_samples * 2 + ((indexW - m_indexR.load()) & INDEX_MASK) >= MAX_SAMPLES * 2) + return; + + // AyuanX: Actual re-sampling work has been moved to sound thread + // to alleviate the workload on main thread + // and we simply store raw data here to make fast mem copy + int over_bytes = num_samples * 4 - (MAX_SAMPLES * 2 - (indexW & INDEX_MASK)) * sizeof(short); + if (over_bytes > 0) + { + memcpy(&m_buffer[indexW & INDEX_MASK], samples, num_samples * 4 - over_bytes); + memcpy(&m_buffer[0], samples + (num_samples * 4 - over_bytes) / sizeof(short), over_bytes); + } + else + { + memcpy(&m_buffer[indexW & INDEX_MASK], samples, num_samples * 4); + } + + m_indexW.fetch_add(num_samples * 2); +} + +void CMixer::PushSamples(const short *samples, unsigned int num_samples) +{ + m_dma_mixer.PushSamples(samples, num_samples); + if (m_log_dsp_audio) + g_wave_writer_dsp.AddStereoSamplesBE(samples, num_samples); +} + +void CMixer::PushStreamingSamples(const short *samples, unsigned int num_samples) +{ + m_streaming_mixer.PushSamples(samples, num_samples); + if (m_log_dtk_audio) + g_wave_writer_dtk.AddStereoSamplesBE(samples, num_samples); +} + +void CMixer::PushWiimoteSpeakerSamples(const short *samples, unsigned int num_samples, unsigned int sample_rate) +{ + short samples_stereo[MAX_SAMPLES * 2]; + + if (num_samples < MAX_SAMPLES) + { + m_wiimote_speaker_mixer.SetInputSampleRate(sample_rate); + + for (unsigned int i = 0; i < num_samples; ++i) + { + samples_stereo[i * 2] = Common::swap16(samples[i]); + samples_stereo[i * 2 + 1] = Common::swap16(samples[i]); + } + + m_wiimote_speaker_mixer.PushSamples(samples_stereo, num_samples); + } +} + +void CMixer::SetDMAInputSampleRate(unsigned int rate) +{ + m_dma_mixer.SetInputSampleRate(rate); +} + +void CMixer::SetStreamInputSampleRate(unsigned int rate) +{ + m_streaming_mixer.SetInputSampleRate(rate); +} + +void CMixer::SetStreamingVolume(unsigned int lvolume, unsigned int rvolume) +{ + m_streaming_mixer.SetVolume(lvolume, rvolume); +} + +void CMixer::SetWiimoteSpeakerVolume(unsigned int lvolume, unsigned int rvolume) +{ + m_wiimote_speaker_mixer.SetVolume(lvolume, rvolume); +} + +void CMixer::MixerFifo::SetInputSampleRate(unsigned int rate) +{ + m_input_sample_rate = rate; +} + +void CMixer::MixerFifo::SetVolume(unsigned int lvolume, unsigned int rvolume) +{ + m_LVolume.store(lvolume + (lvolume >> 7)); + m_RVolume.store(rvolume + (rvolume >> 7)); +} |
