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authorMerryMage <MerryMage@users.noreply.github.com>2017-04-12 12:56:07 +0100
committerMerryMage <MerryMage@users.noreply.github.com>2017-04-12 14:58:20 +0100
commit9397fdfe95ad5f3e74a1fce2e049abddcbbbfba5 (patch)
tree8409a040d276ae1b5d05817dc25b592d3ee5fc29 /Source/Core/AudioCommon/Mixer.cpp
parentf5018010d39d4aff030c19b13f18f12c04c4a99b (diff)
Mixer: Use a temporary buffer when stretching audio
Diffstat (limited to 'Source/Core/AudioCommon/Mixer.cpp')
-rw-r--r--Source/Core/AudioCommon/Mixer.cpp48
1 files changed, 22 insertions, 26 deletions
diff --git a/Source/Core/AudioCommon/Mixer.cpp b/Source/Core/AudioCommon/Mixer.cpp
index 0863dd1d7c..ffb9489246 100644
--- a/Source/Core/AudioCommon/Mixer.cpp
+++ b/Source/Core/AudioCommon/Mixer.cpp
@@ -132,20 +132,21 @@ unsigned int CMixer::Mix(short* samples, unsigned int num_samples)
if (SConfig::GetInstance().m_audio_stretch)
{
- unsigned int actual_samples = std::min({
- m_dma_mixer.AvailableSamples(), m_streaming_mixer.AvailableSamples(), num_samples,
- });
+ unsigned int available_samples =
+ std::min(m_dma_mixer.AvailableSamples(), m_streaming_mixer.AvailableSamples());
- m_dma_mixer.Mix(samples, actual_samples, false);
- m_streaming_mixer.Mix(samples, actual_samples, false);
- m_wiimote_speaker_mixer.Mix(samples, actual_samples, false);
+ m_stretch_buffer.fill(0);
+
+ m_dma_mixer.Mix(m_stretch_buffer.data(), available_samples, false);
+ m_streaming_mixer.Mix(m_stretch_buffer.data(), available_samples, false);
+ m_wiimote_speaker_mixer.Mix(m_stretch_buffer.data(), available_samples, false);
if (!m_is_stretching)
{
m_sound_touch.clear();
m_is_stretching = true;
}
- StretchAudio(samples, actual_samples, num_samples);
+ StretchAudio(m_stretch_buffer.data(), available_samples, samples, num_samples);
}
else
{
@@ -158,12 +159,12 @@ unsigned int CMixer::Mix(short* samples, unsigned int num_samples)
return num_samples;
}
-void CMixer::StretchAudio(short* samples, unsigned int actual_samples, unsigned int num_samples)
+void CMixer::StretchAudio(const short* in, unsigned int num_in, short* out, unsigned int num_out)
{
- const double time_delta = static_cast<double>(num_samples) / m_sampleRate; // seconds
+ const double time_delta = static_cast<double>(num_out) / m_sampleRate; // seconds
// We were given actual_samples number of samples, and num_samples were requested from us.
- double current_ratio = static_cast<double>(actual_samples) / static_cast<double>(num_samples);
+ double current_ratio = static_cast<double>(num_in) / static_cast<double>(num_out);
const double max_latency = SConfig::GetInstance().m_audio_stretch_max_latency;
const double max_backlog = m_sampleRate * max_latency / 1000.0;
@@ -171,7 +172,7 @@ void CMixer::StretchAudio(short* samples, unsigned int actual_samples, unsigned
if (backlog_fullness > 1.0)
{
// Exceeded latency budget: Do not add more samples into FIFO.
- actual_samples = 0;
+ num_in = 0;
}
// We ideally want the backlog to be about 50% full.
@@ -182,7 +183,7 @@ void CMixer::StretchAudio(short* samples, unsigned int actual_samples, unsigned
// This low-pass filter smoothes out variance in the calculated stretch ratio.
// The time-scale determines how responsive this filter is.
- constexpr double lpf_time_scale = 0.3; // seconds
+ constexpr double lpf_time_scale = 1.0; // seconds
const double m_lpf_gain = 1.0 - std::exp(-time_delta / lpf_time_scale);
m_stretch_ratio += m_lpf_gain * (current_ratio - m_stretch_ratio);
@@ -190,29 +191,24 @@ void CMixer::StretchAudio(short* samples, unsigned int actual_samples, unsigned
// many silence samples. These do not need to be timestretched.
m_sound_touch.setTempo(std::max(m_stretch_ratio, 0.1));
- if (actual_samples != num_samples)
- {
- DEBUG_LOG(AUDIO, "Audio stretching: samples:%u/%u ratio:%f backlog:%f gain: %f", actual_samples,
- num_samples, m_stretch_ratio, backlog_fullness, m_lpf_gain);
- }
+ DEBUG_LOG(AUDIO, "Audio stretching: samples:%u/%u ratio:%f backlog:%f gain: %f", num_in, num_out,
+ m_stretch_ratio, backlog_fullness, m_lpf_gain);
- m_sound_touch.putSamples(samples, actual_samples);
-
- memset(samples, 0, num_samples * 2 * sizeof(short));
+ m_sound_touch.putSamples(in, num_in);
- const size_t samples_received = m_sound_touch.receiveSamples(samples, num_samples);
+ const size_t samples_received = m_sound_touch.receiveSamples(out, num_out);
if (samples_received != 0)
{
- m_last_stretched_sample[0] = samples[samples_received * 2 - 2];
- m_last_stretched_sample[1] = samples[samples_received * 2 - 1];
+ m_last_stretched_sample[0] = out[samples_received * 2 - 2];
+ m_last_stretched_sample[1] = out[samples_received * 2 - 1];
}
// Preform padding if we've run out of samples.
- for (size_t i = samples_received; i < num_samples; i++)
+ for (size_t i = samples_received; i < num_out; i++)
{
- samples[i * 2 + 0] = m_last_stretched_sample[0];
- samples[i * 2 + 1] = m_last_stretched_sample[1];
+ out[i * 2 + 0] = m_last_stretched_sample[0];
+ out[i * 2 + 1] = m_last_stretched_sample[1];
}
}