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authorMerryMage <MerryMage@users.noreply.github.com>2017-04-10 17:44:17 +0100
committerMerryMage <MerryMage@users.noreply.github.com>2017-04-12 13:56:28 +0100
commitb8c867dd7a14ed9e96dfd8f8bc01170dacea9018 (patch)
treeb8d2782cfa903588b8833d596f119ff247ee2378 /Source/Core/AudioCommon/Mixer.cpp
parent5b81f2a31d044da2cac5ca04a7d9c5dce186ad07 (diff)
Mixer: Implement audio stretching
Diffstat (limited to 'Source/Core/AudioCommon/Mixer.cpp')
-rw-r--r--Source/Core/AudioCommon/Mixer.cpp77
1 files changed, 74 insertions, 3 deletions
diff --git a/Source/Core/AudioCommon/Mixer.cpp b/Source/Core/AudioCommon/Mixer.cpp
index bdfbbfe5a0..bebdd2abbe 100644
--- a/Source/Core/AudioCommon/Mixer.cpp
+++ b/Source/Core/AudioCommon/Mixer.cpp
@@ -4,6 +4,7 @@
#include "AudioCommon/Mixer.h"
+#include <cmath>
#include <cstring>
#include "Common/CommonTypes.h"
@@ -15,6 +16,15 @@
CMixer::CMixer(unsigned int BackendSampleRate) : m_sampleRate(BackendSampleRate)
{
INFO_LOG(AUDIO_INTERFACE, "Mixer is initialized");
+
+ m_sound_touch.setChannels(2);
+ m_sound_touch.setSampleRate(BackendSampleRate);
+ m_sound_touch.setPitch(1.0);
+ m_sound_touch.setTempo(1.0);
+ m_sound_touch.setSetting(SETTING_USE_QUICKSEEK, 0);
+ m_sound_touch.setSetting(SETTING_SEQUENCE_MS, 62);
+ m_sound_touch.setSetting(SETTING_SEEKWINDOW_MS, 28);
+ m_sound_touch.setSetting(SETTING_OVERLAP_MS, 8);
}
CMixer::~CMixer()
@@ -119,12 +129,73 @@ unsigned int CMixer::Mix(short* samples, unsigned int num_samples, bool consider
memset(samples, 0, num_samples * 2 * sizeof(short));
- m_dma_mixer.Mix(samples, num_samples, consider_framelimit);
- m_streaming_mixer.Mix(samples, num_samples, consider_framelimit);
- m_wiimote_speaker_mixer.Mix(samples, num_samples, consider_framelimit);
+ unsigned int actual_samples = m_dma_mixer.Mix(samples, num_samples, false);
+ m_streaming_mixer.Mix(samples, num_samples, false);
+ m_wiimote_speaker_mixer.Mix(samples, num_samples, false);
+
+ StretchAudio(samples, actual_samples, num_samples);
+
return num_samples;
}
+void CMixer::StretchAudio(short* samples, unsigned int actual_samples, unsigned int num_samples)
+{
+ const double time_delta = static_cast<double>(num_samples) / m_sampleRate; // seconds
+
+ // We were given actual_samples number of samples, and num_samples were requested from us.
+ double current_ratio = static_cast<double>(actual_samples) / static_cast<double>(num_samples);
+
+ constexpr double MAXIMUM_LATENCY = 0.080; // seconds
+ const double max_backlog = m_sampleRate * MAXIMUM_LATENCY;
+ double backlog_fullness = m_sound_touch.numSamples() / max_backlog;
+ if (backlog_fullness > 1.0)
+ {
+ // Exceeded latency budget: Do not add more samples into FIFO.
+ actual_samples = 0;
+ }
+
+ // We ideally want the backlog to be about 50% full.
+ // This gives some headroom both ways to prevent underflow and overflow.
+ // We tweak current_ratio to encourage this.
+ constexpr double tweak_time_scale = 0.1; // seconds
+ current_ratio *= 1.0 + 2.0 * (backlog_fullness - 0.5) * (time_delta / tweak_time_scale);
+
+ // This low-pass filter smoothes out variance in the calculated stretch ratio.
+ // The time-scale determines how responsive this filter is.
+ constexpr double lpf_time_scale = 0.3; // seconds
+ const double m_lpf_gain = 1.0 - std::exp(-time_delta / lpf_time_scale);
+ m_stretch_ratio += m_lpf_gain * (current_ratio - m_stretch_ratio);
+
+ // Place a lower limit of 10% speed. When a game boots up, there will be
+ // many silence samples. These do not need to be timestretched.
+ m_sound_touch.setTempo(std::max(m_stretch_ratio, 0.1));
+
+ if (actual_samples != num_samples)
+ {
+ DEBUG_LOG(AUDIO, "Audio stretching: samples:%u/%u ratio:%f backlog:%f gain: %f", actual_samples,
+ num_samples, m_stretch_ratio, backlog_fullness, m_lpf_gain);
+ }
+
+ m_sound_touch.putSamples(samples, actual_samples);
+
+ memset(samples, 0, num_samples * 2 * sizeof(short));
+
+ const size_t samples_received = m_sound_touch.receiveSamples(samples, num_samples);
+
+ if (samples_received != 0)
+ {
+ m_last_stretched_sample[0] = samples[samples_received * 2 - 2];
+ m_last_stretched_sample[1] = samples[samples_received * 2 - 1];
+ }
+
+ // Preform padding if we've run out of samples.
+ for (size_t i = samples_received; i < num_samples; i++)
+ {
+ samples[i * 2 + 0] = m_last_stretched_sample[0];
+ samples[i * 2 + 1] = m_last_stretched_sample[1];
+ }
+}
+
void CMixer::MixerFifo::PushSamples(const short* samples, unsigned int num_samples)
{
// Cache access in non-volatile variable