diff options
| author | Pierre Bourdon <delroth@gmail.com> | 2016-06-24 10:43:46 +0200 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2016-06-24 10:43:46 +0200 |
| commit | 3570c7f03a2aa90aa634f96c0af1969af610f14d (patch) | |
| tree | 4252e03c0e853ba7cffe022937698c854ad0eaa9 /Source/Core/AudioCommon/OpenALStream.cpp | |
| parent | 2115e8a4a6814e32107b5205ff5c95bbd3c6e99c (diff) | |
Reformat all the things. Have fun with merge conflicts.
Diffstat (limited to 'Source/Core/AudioCommon/OpenALStream.cpp')
| -rw-r--r-- | Source/Core/AudioCommon/OpenALStream.cpp | 644 |
1 files changed, 328 insertions, 316 deletions
diff --git a/Source/Core/AudioCommon/OpenALStream.cpp b/Source/Core/AudioCommon/OpenALStream.cpp index b99e7e5bf7..9f0ea2af57 100644 --- a/Source/Core/AudioCommon/OpenALStream.cpp +++ b/Source/Core/AudioCommon/OpenALStream.cpp @@ -5,11 +5,11 @@ #include <cstring> #include <thread> -#include "AudioCommon/aldlist.h" #include "AudioCommon/DPL2Decoder.h" #include "AudioCommon/OpenALStream.h" -#include "Common/Thread.h" +#include "AudioCommon/aldlist.h" #include "Common/Logging/Log.h" +#include "Common/Thread.h" #include "Core/ConfigManager.h" #if defined HAVE_OPENAL && HAVE_OPENAL @@ -25,351 +25,363 @@ static soundtouch::SoundTouch soundTouch; // bool OpenALStream::Start() { - m_run_thread.store(true); - bool bReturn = false; - - ALDeviceList pDeviceList; - if (pDeviceList.GetNumDevices()) - { - char *defDevName = pDeviceList.GetDeviceName(pDeviceList.GetDefaultDevice()); - - WARN_LOG(AUDIO, "Found OpenAL device %s", defDevName); - - ALCdevice *pDevice = alcOpenDevice(defDevName); - if (pDevice) - { - ALCcontext *pContext = alcCreateContext(pDevice, nullptr); - if (pContext) - { - // Used to determine an appropriate period size (2x period = total buffer size) - //ALCint refresh; - //alcGetIntegerv(pDevice, ALC_REFRESH, 1, &refresh); - //period_size_in_millisec = 1000 / refresh; - - alcMakeContextCurrent(pContext); - thread = std::thread(&OpenALStream::SoundLoop, this); - bReturn = true; - } - else - { - alcCloseDevice(pDevice); - PanicAlertT("OpenAL: can't create context for device %s", defDevName); - } - } - else - { - PanicAlertT("OpenAL: can't open device %s", defDevName); - } - } - else - { - PanicAlertT("OpenAL: can't find sound devices"); - } - - // Initialize DPL2 parameters - DPL2Reset(); - - soundTouch.clear(); - return bReturn; + m_run_thread.store(true); + bool bReturn = false; + + ALDeviceList pDeviceList; + if (pDeviceList.GetNumDevices()) + { + char* defDevName = pDeviceList.GetDeviceName(pDeviceList.GetDefaultDevice()); + + WARN_LOG(AUDIO, "Found OpenAL device %s", defDevName); + + ALCdevice* pDevice = alcOpenDevice(defDevName); + if (pDevice) + { + ALCcontext* pContext = alcCreateContext(pDevice, nullptr); + if (pContext) + { + // Used to determine an appropriate period size (2x period = total buffer size) + // ALCint refresh; + // alcGetIntegerv(pDevice, ALC_REFRESH, 1, &refresh); + // period_size_in_millisec = 1000 / refresh; + + alcMakeContextCurrent(pContext); + thread = std::thread(&OpenALStream::SoundLoop, this); + bReturn = true; + } + else + { + alcCloseDevice(pDevice); + PanicAlertT("OpenAL: can't create context for device %s", defDevName); + } + } + else + { + PanicAlertT("OpenAL: can't open device %s", defDevName); + } + } + else + { + PanicAlertT("OpenAL: can't find sound devices"); + } + + // Initialize DPL2 parameters + DPL2Reset(); + + soundTouch.clear(); + return bReturn; } void OpenALStream::Stop() { - m_run_thread.store(false); - // kick the thread if it's waiting - soundSyncEvent.Set(); + m_run_thread.store(false); + // kick the thread if it's waiting + soundSyncEvent.Set(); - soundTouch.clear(); + soundTouch.clear(); - thread.join(); + thread.join(); - alSourceStop(uiSource); - alSourcei(uiSource, AL_BUFFER, 0); + alSourceStop(uiSource); + alSourcei(uiSource, AL_BUFFER, 0); - // Clean up buffers and sources - alDeleteSources(1, &uiSource); - uiSource = 0; - alDeleteBuffers(numBuffers, uiBuffers); + // Clean up buffers and sources + alDeleteSources(1, &uiSource); + uiSource = 0; + alDeleteBuffers(numBuffers, uiBuffers); - ALCcontext *pContext = alcGetCurrentContext(); - ALCdevice *pDevice = alcGetContextsDevice(pContext); + ALCcontext* pContext = alcGetCurrentContext(); + ALCdevice* pDevice = alcGetContextsDevice(pContext); - alcMakeContextCurrent(nullptr); - alcDestroyContext(pContext); - alcCloseDevice(pDevice); + alcMakeContextCurrent(nullptr); + alcDestroyContext(pContext); + alcCloseDevice(pDevice); } void OpenALStream::SetVolume(int volume) { - fVolume = (float)volume / 100.0f; + fVolume = (float)volume / 100.0f; - if (uiSource) - alSourcef(uiSource, AL_GAIN, fVolume); + if (uiSource) + alSourcef(uiSource, AL_GAIN, fVolume); } void OpenALStream::Update() { - soundSyncEvent.Set(); + soundSyncEvent.Set(); } void OpenALStream::Clear(bool mute) { - m_muted = mute; - - if (m_muted) - { - soundTouch.clear(); - alSourceStop(uiSource); - } - else - { - alSourcePlay(uiSource); - } + m_muted = mute; + + if (m_muted) + { + soundTouch.clear(); + alSourceStop(uiSource); + } + else + { + alSourcePlay(uiSource); + } } void OpenALStream::SoundLoop() { - Common::SetCurrentThreadName("Audio thread - openal"); + Common::SetCurrentThreadName("Audio thread - openal"); - bool surround_capable = SConfig::GetInstance().bDPL2Decoder; + bool surround_capable = SConfig::GetInstance().bDPL2Decoder; #if defined(__APPLE__) - bool float32_capable = false; - const ALenum AL_FORMAT_STEREO_FLOAT32 = 0; - // OS X does not have the alext AL_FORMAT_51CHN32 yet. - surround_capable = false; - const ALenum AL_FORMAT_51CHN32 = 0; - const ALenum AL_FORMAT_51CHN16 = 0; + bool float32_capable = false; + const ALenum AL_FORMAT_STEREO_FLOAT32 = 0; + // OS X does not have the alext AL_FORMAT_51CHN32 yet. + surround_capable = false; + const ALenum AL_FORMAT_51CHN32 = 0; + const ALenum AL_FORMAT_51CHN16 = 0; #else - bool float32_capable = true; + bool float32_capable = true; #endif - u32 ulFrequency = m_mixer->GetSampleRate(); - numBuffers = SConfig::GetInstance().iLatency + 2; // OpenAL requires a minimum of two buffers - - memset(uiBuffers, 0, numBuffers * sizeof(ALuint)); - uiSource = 0; - - // Checks if a X-Fi is being used. If it is, disable FLOAT32 support as this sound card has no support for it even though it reports it does. - if (strstr(alGetString(AL_RENDERER), "X-Fi")) - float32_capable = false; - - // Generate some AL Buffers for streaming - alGenBuffers(numBuffers, (ALuint *)uiBuffers); - // Generate a Source to playback the Buffers - alGenSources(1, &uiSource); - - // Short Silence - if (float32_capable) - memset(sampleBuffer, 0, OAL_MAX_SAMPLES * numBuffers * FRAME_SURROUND_FLOAT); - else - memset(sampleBuffer, 0, OAL_MAX_SAMPLES * numBuffers * FRAME_SURROUND_SHORT); - - memset(realtimeBuffer, 0, OAL_MAX_SAMPLES * FRAME_STEREO_SHORT); - - for (int i = 0; i < numBuffers; i++) - { - if (surround_capable) - { - if (float32_capable) - alBufferData(uiBuffers[i], AL_FORMAT_51CHN32, sampleBuffer, 4 * FRAME_SURROUND_FLOAT, ulFrequency); - else - alBufferData(uiBuffers[i], AL_FORMAT_51CHN16, sampleBuffer, 4 * FRAME_SURROUND_SHORT, ulFrequency); - } - else - { - alBufferData(uiBuffers[i], AL_FORMAT_STEREO16, realtimeBuffer, 4 * FRAME_STEREO_SHORT, ulFrequency); - } - } - alSourceQueueBuffers(uiSource, numBuffers, uiBuffers); - alSourcePlay(uiSource); - - // Set the default sound volume as saved in the config file. - alSourcef(uiSource, AL_GAIN, fVolume); - - // TODO: Error handling - //ALenum err = alGetError(); - - ALint iBuffersFilled = 0; - ALint iBuffersProcessed = 0; - ALint iState = 0; - ALuint uiBufferTemp[OAL_MAX_BUFFERS] = { 0 }; - - soundTouch.setChannels(2); - soundTouch.setSampleRate(ulFrequency); - soundTouch.setTempo(1.0); - soundTouch.setSetting(SETTING_USE_QUICKSEEK, 0); - soundTouch.setSetting(SETTING_USE_AA_FILTER, 0); - soundTouch.setSetting(SETTING_SEQUENCE_MS, 1); - soundTouch.setSetting(SETTING_SEEKWINDOW_MS, 28); - soundTouch.setSetting(SETTING_OVERLAP_MS, 12); - - while (m_run_thread.load()) - { - // num_samples_to_render in this update - depends on SystemTimers::AUDIO_DMA_PERIOD. - const u32 stereo_16_bit_size = 4; - const u32 dma_length = 32; - const u64 ais_samples_per_second = 48000 * stereo_16_bit_size; - u64 audio_dma_period = SystemTimers::GetTicksPerSecond() / (AudioInterface::GetAIDSampleRate() * stereo_16_bit_size / dma_length); - u64 num_samples_to_render = (audio_dma_period * ais_samples_per_second) / SystemTimers::GetTicksPerSecond(); - - unsigned int numSamples = (unsigned int)num_samples_to_render; - unsigned int minSamples = surround_capable ? 240 : 0; // DPL2 accepts 240 samples minimum (FWRDURATION) - - numSamples = (numSamples > OAL_MAX_SAMPLES) ? OAL_MAX_SAMPLES : numSamples; - numSamples = m_mixer->Mix(realtimeBuffer, numSamples, false); - - // Convert the samples from short to float - float dest[OAL_MAX_SAMPLES * STEREO_CHANNELS]; - for (u32 i = 0; i < numSamples * STEREO_CHANNELS; ++i) - dest[i] = (float)realtimeBuffer[i] / (1 << 15); - - soundTouch.putSamples(dest, numSamples); - - if (iBuffersProcessed == iBuffersFilled) - { - alGetSourcei(uiSource, AL_BUFFERS_PROCESSED, &iBuffersProcessed); - iBuffersFilled = 0; - } - - if (iBuffersProcessed) - { - double rate = (double)m_mixer->GetCurrentSpeed(); - if (rate <= 0) - { - Core::RequestRefreshInfo(); - rate = (double)m_mixer->GetCurrentSpeed(); - } - - // Place a lower limit of 10% speed. When a game boots up, there will be - // many silence samples. These do not need to be timestretched. - if (rate > 0.10) - { - soundTouch.setTempo(rate); - if (rate > 10) - { - soundTouch.clear(); - } - } - - unsigned int nSamples = soundTouch.receiveSamples(sampleBuffer, OAL_MAX_SAMPLES * numBuffers); - - if (nSamples <= minSamples) - continue; - - // Remove the Buffer from the Queue. (uiBuffer contains the Buffer ID for the unqueued Buffer) - if (iBuffersFilled == 0) - { - alSourceUnqueueBuffers(uiSource, iBuffersProcessed, uiBufferTemp); - ALenum err = alGetError(); - if (err != 0) - { - ERROR_LOG(AUDIO, "Error unqueuing buffers: %08x", err); - } - } - - if (surround_capable) - { - float dpl2[OAL_MAX_SAMPLES * OAL_MAX_BUFFERS * SURROUND_CHANNELS]; - DPL2Decode(sampleBuffer, nSamples, dpl2); - - // zero-out the subwoofer channel - DPL2Decode generates a pretty - // good 5.0 but not a good 5.1 output. Sadly there is not a 5.0 - // AL_FORMAT_50CHN32 to make this super-explicit. - // DPL2Decode output: LEFTFRONT, RIGHTFRONT, CENTREFRONT, (sub), LEFTREAR, RIGHTREAR - for (u32 i = 0; i < nSamples; ++i) - { - dpl2[i*SURROUND_CHANNELS + 3 /*sub/lfe*/] = 0.0f; - } - - if (float32_capable) - { - alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_51CHN32, dpl2, nSamples * FRAME_SURROUND_FLOAT, ulFrequency); - } - else - { - short surround_short[OAL_MAX_SAMPLES * SURROUND_CHANNELS * OAL_MAX_BUFFERS]; - for (u32 i = 0; i < nSamples * SURROUND_CHANNELS; ++i) - surround_short[i] = (short)((float)dpl2[i] * (1 << 15)); - - alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_51CHN16, surround_short, nSamples * FRAME_SURROUND_SHORT, ulFrequency); - } - - ALenum err = alGetError(); - if (err == AL_INVALID_ENUM) - { - // 5.1 is not supported by the host, fallback to stereo - WARN_LOG(AUDIO, "Unable to set 5.1 surround mode. Updating OpenAL Soft might fix this issue."); - surround_capable = false; - } - else if (err != 0) - { - ERROR_LOG(AUDIO, "Error occurred while buffering data: %08x", err); - } - } - - else - { - if (float32_capable) - { - alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_STEREO_FLOAT32, sampleBuffer, nSamples * FRAME_STEREO_FLOAT, ulFrequency); - ALenum err = alGetError(); - if (err == AL_INVALID_ENUM) - { - float32_capable = false; - } - else if (err != 0) - { - ERROR_LOG(AUDIO, "Error occurred while buffering float32 data: %08x", err); - } - } - - else - { - // Convert the samples from float to short - short stereo[OAL_MAX_SAMPLES * STEREO_CHANNELS * OAL_MAX_BUFFERS]; - for (u32 i = 0; i < nSamples * STEREO_CHANNELS; ++i) - stereo[i] = (short)((float)sampleBuffer[i] * (1 << 15)); - - alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_STEREO16, stereo, nSamples * FRAME_STEREO_SHORT, ulFrequency); - } - } - - alSourceQueueBuffers(uiSource, 1, &uiBufferTemp[iBuffersFilled]); - ALenum err = alGetError(); - if (err != 0) - { - ERROR_LOG(AUDIO, "Error queuing buffers: %08x", err); - } - iBuffersFilled++; - - if (iBuffersFilled == numBuffers) - { - alSourcePlay(uiSource); - err = alGetError(); - if (err != 0) - { - ERROR_LOG(AUDIO, "Error occurred during playback: %08x", err); - } - } - - alGetSourcei(uiSource, AL_SOURCE_STATE, &iState); - if (iState != AL_PLAYING) - { - // Buffer underrun occurred, resume playback - alSourcePlay(uiSource); - err = alGetError(); - if (err != 0) - { - ERROR_LOG(AUDIO, "Error occurred resuming playback: %08x", err); - } - } - } - else - { - soundSyncEvent.Wait(); - } - } + u32 ulFrequency = m_mixer->GetSampleRate(); + numBuffers = SConfig::GetInstance().iLatency + 2; // OpenAL requires a minimum of two buffers + + memset(uiBuffers, 0, numBuffers * sizeof(ALuint)); + uiSource = 0; + + // Checks if a X-Fi is being used. If it is, disable FLOAT32 support as this sound card has no + // support for it even though it reports it does. + if (strstr(alGetString(AL_RENDERER), "X-Fi")) + float32_capable = false; + + // Generate some AL Buffers for streaming + alGenBuffers(numBuffers, (ALuint*)uiBuffers); + // Generate a Source to playback the Buffers + alGenSources(1, &uiSource); + + // Short Silence + if (float32_capable) + memset(sampleBuffer, 0, OAL_MAX_SAMPLES * numBuffers * FRAME_SURROUND_FLOAT); + else + memset(sampleBuffer, 0, OAL_MAX_SAMPLES * numBuffers * FRAME_SURROUND_SHORT); + + memset(realtimeBuffer, 0, OAL_MAX_SAMPLES * FRAME_STEREO_SHORT); + + for (int i = 0; i < numBuffers; i++) + { + if (surround_capable) + { + if (float32_capable) + alBufferData(uiBuffers[i], AL_FORMAT_51CHN32, sampleBuffer, 4 * FRAME_SURROUND_FLOAT, + ulFrequency); + else + alBufferData(uiBuffers[i], AL_FORMAT_51CHN16, sampleBuffer, 4 * FRAME_SURROUND_SHORT, + ulFrequency); + } + else + { + alBufferData(uiBuffers[i], AL_FORMAT_STEREO16, realtimeBuffer, 4 * FRAME_STEREO_SHORT, + ulFrequency); + } + } + alSourceQueueBuffers(uiSource, numBuffers, uiBuffers); + alSourcePlay(uiSource); + + // Set the default sound volume as saved in the config file. + alSourcef(uiSource, AL_GAIN, fVolume); + + // TODO: Error handling + // ALenum err = alGetError(); + + ALint iBuffersFilled = 0; + ALint iBuffersProcessed = 0; + ALint iState = 0; + ALuint uiBufferTemp[OAL_MAX_BUFFERS] = {0}; + + soundTouch.setChannels(2); + soundTouch.setSampleRate(ulFrequency); + soundTouch.setTempo(1.0); + soundTouch.setSetting(SETTING_USE_QUICKSEEK, 0); + soundTouch.setSetting(SETTING_USE_AA_FILTER, 0); + soundTouch.setSetting(SETTING_SEQUENCE_MS, 1); + soundTouch.setSetting(SETTING_SEEKWINDOW_MS, 28); + soundTouch.setSetting(SETTING_OVERLAP_MS, 12); + + while (m_run_thread.load()) + { + // num_samples_to_render in this update - depends on SystemTimers::AUDIO_DMA_PERIOD. + const u32 stereo_16_bit_size = 4; + const u32 dma_length = 32; + const u64 ais_samples_per_second = 48000 * stereo_16_bit_size; + u64 audio_dma_period = SystemTimers::GetTicksPerSecond() / + (AudioInterface::GetAIDSampleRate() * stereo_16_bit_size / dma_length); + u64 num_samples_to_render = + (audio_dma_period * ais_samples_per_second) / SystemTimers::GetTicksPerSecond(); + + unsigned int numSamples = (unsigned int)num_samples_to_render; + unsigned int minSamples = + surround_capable ? 240 : 0; // DPL2 accepts 240 samples minimum (FWRDURATION) + + numSamples = (numSamples > OAL_MAX_SAMPLES) ? OAL_MAX_SAMPLES : numSamples; + numSamples = m_mixer->Mix(realtimeBuffer, numSamples, false); + + // Convert the samples from short to float + float dest[OAL_MAX_SAMPLES * STEREO_CHANNELS]; + for (u32 i = 0; i < numSamples * STEREO_CHANNELS; ++i) + dest[i] = (float)realtimeBuffer[i] / (1 << 15); + + soundTouch.putSamples(dest, numSamples); + + if (iBuffersProcessed == iBuffersFilled) + { + alGetSourcei(uiSource, AL_BUFFERS_PROCESSED, &iBuffersProcessed); + iBuffersFilled = 0; + } + + if (iBuffersProcessed) + { + double rate = (double)m_mixer->GetCurrentSpeed(); + if (rate <= 0) + { + Core::RequestRefreshInfo(); + rate = (double)m_mixer->GetCurrentSpeed(); + } + + // Place a lower limit of 10% speed. When a game boots up, there will be + // many silence samples. These do not need to be timestretched. + if (rate > 0.10) + { + soundTouch.setTempo(rate); + if (rate > 10) + { + soundTouch.clear(); + } + } + + unsigned int nSamples = soundTouch.receiveSamples(sampleBuffer, OAL_MAX_SAMPLES * numBuffers); + + if (nSamples <= minSamples) + continue; + + // Remove the Buffer from the Queue. (uiBuffer contains the Buffer ID for the unqueued + // Buffer) + if (iBuffersFilled == 0) + { + alSourceUnqueueBuffers(uiSource, iBuffersProcessed, uiBufferTemp); + ALenum err = alGetError(); + if (err != 0) + { + ERROR_LOG(AUDIO, "Error unqueuing buffers: %08x", err); + } + } + + if (surround_capable) + { + float dpl2[OAL_MAX_SAMPLES * OAL_MAX_BUFFERS * SURROUND_CHANNELS]; + DPL2Decode(sampleBuffer, nSamples, dpl2); + + // zero-out the subwoofer channel - DPL2Decode generates a pretty + // good 5.0 but not a good 5.1 output. Sadly there is not a 5.0 + // AL_FORMAT_50CHN32 to make this super-explicit. + // DPL2Decode output: LEFTFRONT, RIGHTFRONT, CENTREFRONT, (sub), LEFTREAR, RIGHTREAR + for (u32 i = 0; i < nSamples; ++i) + { + dpl2[i * SURROUND_CHANNELS + 3 /*sub/lfe*/] = 0.0f; + } + + if (float32_capable) + { + alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_51CHN32, dpl2, + nSamples * FRAME_SURROUND_FLOAT, ulFrequency); + } + else + { + short surround_short[OAL_MAX_SAMPLES * SURROUND_CHANNELS * OAL_MAX_BUFFERS]; + for (u32 i = 0; i < nSamples * SURROUND_CHANNELS; ++i) + surround_short[i] = (short)((float)dpl2[i] * (1 << 15)); + + alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_51CHN16, surround_short, + nSamples * FRAME_SURROUND_SHORT, ulFrequency); + } + + ALenum err = alGetError(); + if (err == AL_INVALID_ENUM) + { + // 5.1 is not supported by the host, fallback to stereo + WARN_LOG(AUDIO, + "Unable to set 5.1 surround mode. Updating OpenAL Soft might fix this issue."); + surround_capable = false; + } + else if (err != 0) + { + ERROR_LOG(AUDIO, "Error occurred while buffering data: %08x", err); + } + } + + else + { + if (float32_capable) + { + alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_STEREO_FLOAT32, sampleBuffer, + nSamples * FRAME_STEREO_FLOAT, ulFrequency); + ALenum err = alGetError(); + if (err == AL_INVALID_ENUM) + { + float32_capable = false; + } + else if (err != 0) + { + ERROR_LOG(AUDIO, "Error occurred while buffering float32 data: %08x", err); + } + } + + else + { + // Convert the samples from float to short + short stereo[OAL_MAX_SAMPLES * STEREO_CHANNELS * OAL_MAX_BUFFERS]; + for (u32 i = 0; i < nSamples * STEREO_CHANNELS; ++i) + stereo[i] = (short)((float)sampleBuffer[i] * (1 << 15)); + + alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_STEREO16, stereo, + nSamples * FRAME_STEREO_SHORT, ulFrequency); + } + } + + alSourceQueueBuffers(uiSource, 1, &uiBufferTemp[iBuffersFilled]); + ALenum err = alGetError(); + if (err != 0) + { + ERROR_LOG(AUDIO, "Error queuing buffers: %08x", err); + } + iBuffersFilled++; + + if (iBuffersFilled == numBuffers) + { + alSourcePlay(uiSource); + err = alGetError(); + if (err != 0) + { + ERROR_LOG(AUDIO, "Error occurred during playback: %08x", err); + } + } + + alGetSourcei(uiSource, AL_SOURCE_STATE, &iState); + if (iState != AL_PLAYING) + { + // Buffer underrun occurred, resume playback + alSourcePlay(uiSource); + err = alGetError(); + if (err != 0) + { + ERROR_LOG(AUDIO, "Error occurred resuming playback: %08x", err); + } + } + } + else + { + soundSyncEvent.Wait(); + } + } } -#endif //HAVE_OPENAL - +#endif // HAVE_OPENAL |
