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authorLéo Lam <leo@innovatetechnologi.es>2017-05-27 12:15:07 +0200
committerLéo Lam <leo@innovatetechnologi.es>2017-06-03 18:01:25 +0200
commit677640ac52c2ea0c08aa82758ebfaa8c9fe9d10b (patch)
tree5c5d4fec75b7840ac922090597325d7e6aeff586 /Source/Core/AudioCommon/OpenALStream.cpp
parent0ff8e2b36f95653cf524cbf23ba6c2f69b201e0d (diff)
Drop m_LastFilename
This makes it hard to support different boot params for different boot types. We should not be making the assumption that Dolphin will always be booting directly from a file (and in particular, only using a string). It's incompatible with future changes that will allow Dolphin to boot a NAND title properly from well, the NAND, as opposed to booting from WADs. (And no, treating the title TMD as a "bootable" path doesn't count. Especially when that approach won't work with NAND images or IOS LLE.) And it's confusing to expose this functionality from the UI. It's pretty bad for UX to change the play button's behaviour depending on whether the user has launched something before, configured a default file to boot, added a directory to their game paths.
Diffstat (limited to 'Source/Core/AudioCommon/OpenALStream.cpp')
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