diff options
| author | LAGonauta <lagonauta@gmail.com> | 2017-06-17 07:43:37 -0300 |
|---|---|---|
| committer | lfsafady <lfsafady@outlook.com> | 2017-06-27 06:54:28 -0300 |
| commit | 8fd1af6783e8a6976c787c74553d1b71e81a75cb (patch) | |
| tree | 3c26536835209cbe8f7889caa1d5d212959ae7f0 /Source/Core/AudioCommon/OpenALStream.cpp | |
| parent | 94ba78d71701bab19362d49bc2700912bc5c7991 (diff) | |
Changed OpenAL latency setting to really reflect how much time it is.
Before these changes each value of latency were actually 5ms, with a
minimum latency of ~10 ms. If it was set to 4 ms on the UI, the actual
latency was 10 + 5 * 4 = 30 ms.
Now 30 ms on the UI means 30 ms on the backend.
Diffstat (limited to 'Source/Core/AudioCommon/OpenALStream.cpp')
| -rw-r--r-- | Source/Core/AudioCommon/OpenALStream.cpp | 57 |
1 files changed, 42 insertions, 15 deletions
diff --git a/Source/Core/AudioCommon/OpenALStream.cpp b/Source/Core/AudioCommon/OpenALStream.cpp index 21b2ae0acc..8276cd266f 100644 --- a/Source/Core/AudioCommon/OpenALStream.cpp +++ b/Source/Core/AudioCommon/OpenALStream.cpp @@ -138,7 +138,7 @@ void OpenALStream::Stop() // Clean up buffers and sources palDeleteSources(1, &uiSource); uiSource = 0; - palDeleteBuffers(numBuffers, uiBuffers); + palDeleteBuffers(OAL_BUFFERS, uiBuffers.data()); ALCcontext* pContext = palcGetCurrentContext(); ALCdevice* pDevice = palcGetContextsDevice(pContext); @@ -230,16 +230,43 @@ void OpenALStream::SoundLoop() bool fixed32_capable = IsCreativeXFi(); u32 ulFrequency = m_mixer->GetSampleRate(); - numBuffers = SConfig::GetInstance().iLatency + 2; // OpenAL requires a minimum of two buffers - memset(uiBuffers, 0, numBuffers * sizeof(ALuint)); + u32 frames_per_buffer; + // Can't have zero samples per buffer + if (SConfig::GetInstance().iLatency > 0) + { + frames_per_buffer = ulFrequency / 1000 * SConfig::GetInstance().iLatency / OAL_BUFFERS; + } + else + { + frames_per_buffer = ulFrequency / 1000 * 1 / OAL_BUFFERS; + } + + if (frames_per_buffer > OAL_MAX_FRAMES) + { + frames_per_buffer = OAL_MAX_FRAMES; + } + + // DPL2 needs a minimum number of samples to work (FWRDURATION) + if (use_surround && frames_per_buffer < 240) + { + frames_per_buffer = 240; + } + + INFO_LOG(AUDIO, "Using %d buffers, each with %d audio frames for a total of %d.", OAL_BUFFERS, + frames_per_buffer, frames_per_buffer * OAL_BUFFERS); + + // Should we make these larger just in case the mixer ever sends more samples + // than what we request? + realtimeBuffer.resize(frames_per_buffer * STEREO_CHANNELS); + sampleBuffer.resize(frames_per_buffer * STEREO_CHANNELS); uiSource = 0; // Clear error state before querying or else we get false positives. ALenum err = palGetError(); // Generate some AL Buffers for streaming - palGenBuffers(numBuffers, (ALuint*)uiBuffers); + palGenBuffers(OAL_BUFFERS, (ALuint*)uiBuffers.data()); err = CheckALError("generating buffers"); // Generate a Source to playback the Buffers @@ -261,7 +288,7 @@ void OpenALStream::SoundLoop() // Block until we have a free buffer int numBuffersProcessed; palGetSourcei(uiSource, AL_BUFFERS_PROCESSED, &numBuffersProcessed); - if (numBuffers == numBuffersQueued && !numBuffersProcessed) + if (OAL_BUFFERS == numBuffersQueued && !numBuffersProcessed) { soundSyncEvent.Wait(); continue; @@ -270,21 +297,21 @@ void OpenALStream::SoundLoop() // Remove the Buffer from the Queue. if (numBuffersProcessed) { - ALuint unqueuedBufferIds[OAL_MAX_BUFFERS]; + ALuint unqueuedBufferIds[OAL_BUFFERS]; palSourceUnqueueBuffers(uiSource, numBuffersProcessed, unqueuedBufferIds); err = CheckALError("unqueuing buffers"); numBuffersQueued -= numBuffersProcessed; } - unsigned int numSamples = OAL_MAX_SAMPLES; + unsigned int numSamples = frames_per_buffer; if (use_surround) { // DPL2 accepts 240 samples minimum (FWRDURATION) unsigned int minSamples = 240; - float dpl2[OAL_MAX_SAMPLES * OAL_MAX_BUFFERS * SURROUND_CHANNELS]; + float dpl2[OAL_MAX_FRAMES * SURROUND_CHANNELS]; numSamples = m_mixer->MixSurround(dpl2, numSamples); if (numSamples < minSamples) @@ -306,7 +333,7 @@ void OpenALStream::SoundLoop() } else if (fixed32_capable) { - int surround_int32[OAL_MAX_SAMPLES * SURROUND_CHANNELS * OAL_MAX_BUFFERS]; + int surround_int32[OAL_MAX_FRAMES * SURROUND_CHANNELS]; for (u32 i = 0; i < numSamples * SURROUND_CHANNELS; ++i) { @@ -327,7 +354,7 @@ void OpenALStream::SoundLoop() } else { - short surround_short[OAL_MAX_SAMPLES * SURROUND_CHANNELS * OAL_MAX_BUFFERS]; + short surround_short[OAL_MAX_FRAMES * SURROUND_CHANNELS]; for (u32 i = 0; i < numSamples * SURROUND_CHANNELS; ++i) { @@ -355,7 +382,7 @@ void OpenALStream::SoundLoop() } else { - numSamples = m_mixer->Mix(realtimeBuffer, numSamples); + numSamples = m_mixer->Mix(realtimeBuffer.data(), numSamples); // Convert the samples from short to float for (u32 i = 0; i < numSamples * STEREO_CHANNELS; ++i) @@ -366,7 +393,7 @@ void OpenALStream::SoundLoop() if (float32_capable) { - palBufferData(uiBuffers[nextBuffer], AL_FORMAT_STEREO_FLOAT32, sampleBuffer, + palBufferData(uiBuffers[nextBuffer], AL_FORMAT_STEREO_FLOAT32, sampleBuffer.data(), numSamples * FRAME_STEREO_FLOAT, ulFrequency); err = CheckALError("buffering float32 data"); @@ -378,7 +405,7 @@ void OpenALStream::SoundLoop() else if (fixed32_capable) { // Clamping is not necessary here, samples are always between (-1,1) - int stereo_int32[OAL_MAX_SAMPLES * STEREO_CHANNELS * OAL_MAX_BUFFERS]; + int stereo_int32[OAL_MAX_FRAMES * STEREO_CHANNELS]; for (u32 i = 0; i < numSamples * STEREO_CHANNELS; ++i) stereo_int32[i] = (int)((float)sampleBuffer[i] * (INT64_C(1) << 31)); @@ -388,7 +415,7 @@ void OpenALStream::SoundLoop() else { // Convert the samples from float to short - short stereo[OAL_MAX_SAMPLES * STEREO_CHANNELS * OAL_MAX_BUFFERS]; + short stereo[OAL_MAX_FRAMES * STEREO_CHANNELS]; for (u32 i = 0; i < numSamples * STEREO_CHANNELS; ++i) stereo[i] = (short)((float)sampleBuffer[i] * (1 << 15)); @@ -401,7 +428,7 @@ void OpenALStream::SoundLoop() err = CheckALError("queuing buffers"); numBuffersQueued++; - nextBuffer = (nextBuffer + 1) % numBuffers; + nextBuffer = (nextBuffer + 1) % OAL_BUFFERS; palGetSourcei(uiSource, AL_SOURCE_STATE, &iState); if (iState != AL_PLAYING) |
