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| author | Stenzek <stenzek@gmail.com> | 2016-10-02 21:37:24 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-10-03 19:11:47 +1000 |
| commit | b1932828303d290bb886fde940bf21a6e207d266 (patch) | |
| tree | 8992c612a338e7ad2d7f40c39f013df92e744839 /Source/Core/AudioCommon/OpenALStream.cpp | |
| parent | 7d14b9b48b3fd448db951eb29b64e24cead7aae5 (diff) | |
Vulkan: Correct logic for handling target and window size changes
Should fix a possible reference to deleted framebuffers, as well as fixing
the issues with the render area being correct if the game's source area
changes, or auto-scaling is enabled.
Diffstat (limited to 'Source/Core/AudioCommon/OpenALStream.cpp')
0 files changed, 0 insertions, 0 deletions
