diff options
| author | Mike Harris <atarimike@gmail.com> | 2017-10-10 23:51:42 -0700 |
|---|---|---|
| committer | Mike Harris <atarimike@gmail.com> | 2017-10-16 20:36:12 -0700 |
| commit | d73100f0e41231da807be11a107801488eb6bff4 (patch) | |
| tree | ca05499eaa73b38e45c204487264b9f32c2e83f5 /Source/Core/AudioCommon/OpenALStream.cpp | |
| parent | 94ed30b0550f29b58774fcd28aa98d28562be985 (diff) | |
Minor cleanup in EmulationActivity.
Move the parameter extraction earlier on in onCreate. Mostly this moves
setting sIsGameCubeGame to before setContentView, which means
EmulationFragment will always see it in a consistent state. Previously,
there was a race, which mean the controller overlay would randomly be
Wii controls for a GameCube game (since the default is false).
Use the correct support version of things, ActivityOptionsCompat and
transitions
Rename static var mIsGameCubeGame to sIsGameCubeGame. s is static, m is
member.
Diffstat (limited to 'Source/Core/AudioCommon/OpenALStream.cpp')
0 files changed, 0 insertions, 0 deletions
