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authorMike Harris <atarimike@gmail.com>2017-10-10 23:51:42 -0700
committerMike Harris <atarimike@gmail.com>2017-10-16 20:36:12 -0700
commitd73100f0e41231da807be11a107801488eb6bff4 (patch)
treeca05499eaa73b38e45c204487264b9f32c2e83f5 /Source/Core/AudioCommon/OpenALStream.cpp
parent94ed30b0550f29b58774fcd28aa98d28562be985 (diff)
Minor cleanup in EmulationActivity.
Move the parameter extraction earlier on in onCreate. Mostly this moves setting sIsGameCubeGame to before setContentView, which means EmulationFragment will always see it in a consistent state. Previously, there was a race, which mean the controller overlay would randomly be Wii controls for a GameCube game (since the default is false). Use the correct support version of things, ActivityOptionsCompat and transitions Rename static var mIsGameCubeGame to sIsGameCubeGame. s is static, m is member.
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