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authorskidau <skidau@gmail.com>2015-01-10 12:16:05 +1100
committerskidau <skidau@gmail.com>2015-01-10 12:16:05 +1100
commitf7f70f903936b313b5b98691b86e4dc58d1c7c2c (patch)
tree164c0aa66456b8cb1cfd2c45a8f686329472e32d /Source/Core/AudioCommon/OpenALStream.cpp
parentc1962ac9a6d3338a87da3a9fcfe2995da2054bf9 (diff)
parent2c892c7b68c781c52838d6ba1587ad1aeb112826 (diff)
Merge pull request #1847 from adamdmoss/openal-floatfix
OpenAL: Fix volume of sample conversion
Diffstat (limited to 'Source/Core/AudioCommon/OpenALStream.cpp')
-rw-r--r--Source/Core/AudioCommon/OpenALStream.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/AudioCommon/OpenALStream.cpp b/Source/Core/AudioCommon/OpenALStream.cpp
index bf195dabe7..0752e54b6c 100644
--- a/Source/Core/AudioCommon/OpenALStream.cpp
+++ b/Source/Core/AudioCommon/OpenALStream.cpp
@@ -201,7 +201,7 @@ void OpenALStream::SoundLoop()
// Convert the samples from short to float
float dest[OAL_MAX_SAMPLES * STEREO_CHANNELS];
for (u32 i = 0; i < numSamples * STEREO_CHANNELS; ++i)
- dest[i] = (float)realtimeBuffer[i] / (1 << 16);
+ dest[i] = (float)realtimeBuffer[i] / (1 << 15);
soundTouch.putSamples(dest, numSamples);