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authorLioncash <mathew1800@gmail.com>2015-05-24 04:13:02 -0400
committerLioncash <mathew1800@gmail.com>2015-05-24 05:49:41 -0400
commit35ee8a136237042efa6987e954c135f91a065cd0 (patch)
treed84a20d521f2a3eb8a4f4ecaca95d577798e294e /Source/Core/AudioCommon/OpenSLESStream.cpp
parenta6e5fd1e27385bb68844584927d45ec32b99eb55 (diff)
SoundStream: Internally construct the mixer
Instead of creating the mixer externally and then passing it in, it can just be made within the class.
Diffstat (limited to 'Source/Core/AudioCommon/OpenSLESStream.cpp')
-rw-r--r--Source/Core/AudioCommon/OpenSLESStream.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/AudioCommon/OpenSLESStream.cpp b/Source/Core/AudioCommon/OpenSLESStream.cpp
index c53af9aff5..6d5434fb46 100644
--- a/Source/Core/AudioCommon/OpenSLESStream.cpp
+++ b/Source/Core/AudioCommon/OpenSLESStream.cpp
@@ -102,7 +102,7 @@ bool OpenSLESStream::Start()
// Render and enqueue a first buffer.
curBuffer ^= 1;
- g_mixer = m_mixer;
+ g_mixer = m_mixer.get();
result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, buffer[0], sizeof(buffer[0]));
if (SL_RESULT_SUCCESS != result)