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authorJosJuice <josjuice@gmail.com>2017-06-26 11:14:27 +0200
committerJosJuice <josjuice@gmail.com>2017-06-26 11:14:27 +0200
commitee66c562ab036fd13f89a21a263dff56bc9a2e8d (patch)
tree999e6e59bac0ef73b6aa4c18846bd2a74ad03805 /Source/Core/AudioCommon/OpenSLESStream.cpp
parentc0a966350e12143bf8448fd3b3888f23559955fa (diff)
TitleDatabase: Let user files override sys files
This seems like an oversight in the old code, because what's the point of loading user files if the titles in them are going to be ignored for nearly all games? This commit fixes the issue by making the first LoadMap variant not overwrite entries and making the constructor do everything in the opposite order. An alternative solution would be to make the second LoadMap variant overwrite entries.
Diffstat (limited to 'Source/Core/AudioCommon/OpenSLESStream.cpp')
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