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authorLAGonauta <lagonauta@gmail.com>2019-11-11 08:03:36 -0300
committerLAGonauta <lagonauta@gmail.com>2019-11-11 08:03:36 -0300
commit08787ebc4a53bb9e64b3bb3c87f20e63c0d87841 (patch)
treec73819d89b7d2e461c33968278922aec12642f03 /Source/Core/AudioCommon/PulseAudioStream.cpp
parent2ff646b79657f794390ff993b323b7b378ab08e5 (diff)
Centralize logic to detect when the DPL2 decoder should be used.
Diffstat (limited to 'Source/Core/AudioCommon/PulseAudioStream.cpp')
-rw-r--r--Source/Core/AudioCommon/PulseAudioStream.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/AudioCommon/PulseAudioStream.cpp b/Source/Core/AudioCommon/PulseAudioStream.cpp
index 3d05cc610b..8372683a25 100644
--- a/Source/Core/AudioCommon/PulseAudioStream.cpp
+++ b/Source/Core/AudioCommon/PulseAudioStream.cpp
@@ -19,7 +19,7 @@ PulseAudio::PulseAudio() = default;
bool PulseAudio::Init()
{
- m_stereo = !SConfig::GetInstance().bDPL2Decoder || SConfig::GetInstance().bDSPHLE;
+ m_stereo = !SConfig::GetInstance().ShouldUseDPL2Decoder();
m_channels = m_stereo ? 2 : 6; // will tell PA we use a Stereo or 5.0 channel setup
NOTICE_LOG(AUDIO, "PulseAudio backend using %d channels", m_channels);