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authorMichael M <mchtly@gmail.com>2017-10-21 16:23:40 -0700
committerMichael M <mchtly@gmail.com>2017-11-19 12:09:54 -0800
commit0baddbf9a8152ab7dd3ab200e516a998a0c9433f (patch)
tree66ef68e2df83ed39845082818506778271bfcbe3 /Source/Core/AudioCommon/PulseAudioStream.cpp
parentad4a89d64b0d346553be473c1d877b34b896bfeb (diff)
SoundStream: change Start/Stop to Init/SetRunning/destruct
Diffstat (limited to 'Source/Core/AudioCommon/PulseAudioStream.cpp')
-rw-r--r--Source/Core/AudioCommon/PulseAudioStream.cpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/Source/Core/AudioCommon/PulseAudioStream.cpp b/Source/Core/AudioCommon/PulseAudioStream.cpp
index 827816d4e8..e8d5090b25 100644
--- a/Source/Core/AudioCommon/PulseAudioStream.cpp
+++ b/Source/Core/AudioCommon/PulseAudioStream.cpp
@@ -19,7 +19,7 @@ PulseAudio::PulseAudio() : m_thread(), m_run_thread()
{
}
-bool PulseAudio::Start()
+bool PulseAudio::Init()
{
m_stereo = !SConfig::GetInstance().bDPL2Decoder;
m_channels = m_stereo ? 2 : 5; // will tell PA we use a Stereo or 5.0 channel setup
@@ -32,17 +32,12 @@ bool PulseAudio::Start()
return true;
}
-void PulseAudio::Stop()
+PulseAudio::~PulseAudio()
{
m_run_thread.Clear();
m_thread.join();
}
-void PulseAudio::Update()
-{
- // don't need to do anything here.
-}
-
// Called on audio thread.
void PulseAudio::SoundLoop()
{