diff options
| author | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
| commit | 7dfced21a2e5aac7195e0e1ad76468e30306766b (patch) | |
| tree | bd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/AudioCommon/PulseAudioStream.cpp | |
| parent | c25be031fc1031d795157d8344b87b7841145197 (diff) | |
| parent | 7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff) | |
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/AudioCommon/PulseAudioStream.cpp')
| -rw-r--r-- | Source/Core/AudioCommon/PulseAudioStream.cpp | 247 |
1 files changed, 247 insertions, 0 deletions
diff --git a/Source/Core/AudioCommon/PulseAudioStream.cpp b/Source/Core/AudioCommon/PulseAudioStream.cpp new file mode 100644 index 0000000000..1932ed031a --- /dev/null +++ b/Source/Core/AudioCommon/PulseAudioStream.cpp @@ -0,0 +1,247 @@ +// Copyright 2009 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include "AudioCommon/DPL2Decoder.h" +#include "AudioCommon/PulseAudioStream.h" +#include "Common/CommonTypes.h" +#include "Common/Thread.h" +#include "Core/ConfigManager.h" + +namespace +{ +const size_t BUFFER_SAMPLES = 512; // ~10 ms - needs to be at least 240 for surround +} + +PulseAudio::PulseAudio() + : m_thread() + , m_run_thread() +{ +} + +bool PulseAudio::Start() +{ + m_stereo = !SConfig::GetInstance().m_LocalCoreStartupParameter.bDPL2Decoder; + m_channels = m_stereo ? 2 : 5; // will tell PA we use a Stereo or 5.0 channel setup + + NOTICE_LOG(AUDIO, "PulseAudio backend using %d channels", m_channels); + + m_run_thread = true; + m_thread = std::thread(&PulseAudio::SoundLoop, this); + + // Initialize DPL2 parameters + DPL2Reset(); + + return true; +} + +void PulseAudio::Stop() +{ + m_run_thread = false; + m_thread.join(); +} + +void PulseAudio::Update() +{ + // don't need to do anything here. +} + +// Called on audio thread. +void PulseAudio::SoundLoop() +{ + Common::SetCurrentThreadName("Audio thread - pulse"); + + if (PulseInit()) + { + while (m_run_thread.load() && m_pa_connected == 1 && m_pa_error >= 0) + m_pa_error = pa_mainloop_iterate(m_pa_ml, 1, nullptr); + + if (m_pa_error < 0) + ERROR_LOG(AUDIO, "PulseAudio error: %s", pa_strerror(m_pa_error)); + + PulseShutdown(); + } +} + +bool PulseAudio::PulseInit() +{ + m_pa_error = 0; + m_pa_connected = 0; + + // create pulseaudio main loop and context + // also register the async state callback which is called when the connection to the pa server has changed + m_pa_ml = pa_mainloop_new(); + m_pa_mlapi = pa_mainloop_get_api(m_pa_ml); + m_pa_ctx = pa_context_new(m_pa_mlapi, "dolphin-emu"); + m_pa_error = pa_context_connect(m_pa_ctx, nullptr, PA_CONTEXT_NOFLAGS, nullptr); + pa_context_set_state_callback(m_pa_ctx, StateCallback, this); + + // wait until we're connected to the pulseaudio server + while (m_pa_connected == 0 && m_pa_error >= 0) + m_pa_error = pa_mainloop_iterate(m_pa_ml, 1, nullptr); + + if (m_pa_connected == 2 || m_pa_error < 0) + { + ERROR_LOG(AUDIO, "PulseAudio failed to initialize: %s", pa_strerror(m_pa_error)); + return false; + } + + // create a new audio stream with our sample format + // also connect the callbacks for this stream + pa_sample_spec ss; + pa_channel_map channel_map; + pa_channel_map* channel_map_p = nullptr; // auto channel map + if (m_stereo) + { + ss.format = PA_SAMPLE_S16LE; + m_bytespersample = sizeof(s16); + } + else + { + // surround is remixed in floats, use a float PA buffer to save another conversion + ss.format = PA_SAMPLE_FLOAT32NE; + m_bytespersample = sizeof(float); + + channel_map_p = &channel_map; // explicit channel map: + channel_map.channels = 5; + channel_map.map[0] = PA_CHANNEL_POSITION_FRONT_LEFT; + channel_map.map[1] = PA_CHANNEL_POSITION_FRONT_RIGHT; + channel_map.map[2] = PA_CHANNEL_POSITION_FRONT_CENTER; + channel_map.map[3] = PA_CHANNEL_POSITION_REAR_LEFT; + channel_map.map[4] = PA_CHANNEL_POSITION_REAR_RIGHT; + } + ss.channels = m_channels; + ss.rate = m_mixer->GetSampleRate(); + assert(pa_sample_spec_valid(&ss)); + m_pa_s = pa_stream_new(m_pa_ctx, "Playback", &ss, channel_map_p); + pa_stream_set_write_callback(m_pa_s, WriteCallback, this); + pa_stream_set_underflow_callback(m_pa_s, UnderflowCallback, this); + + // connect this audio stream to the default audio playback + // limit buffersize to reduce latency + m_pa_ba.fragsize = -1; + m_pa_ba.maxlength = -1; // max buffer, so also max latency + m_pa_ba.minreq = -1; // don't read every byte, try to group them _a bit_ + m_pa_ba.prebuf = -1; // start as early as possible + m_pa_ba.tlength = BUFFER_SAMPLES * m_channels * m_bytespersample; // designed latency, only change this flag for low latency output + pa_stream_flags flags = pa_stream_flags(PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_ADJUST_LATENCY | PA_STREAM_AUTO_TIMING_UPDATE); + m_pa_error = pa_stream_connect_playback(m_pa_s, nullptr, &m_pa_ba, flags, nullptr, nullptr); + if (m_pa_error < 0) + { + ERROR_LOG(AUDIO, "PulseAudio failed to initialize: %s", pa_strerror(m_pa_error)); + return false; + } + + INFO_LOG(AUDIO, "Pulse successfully initialized"); + return true; +} + +void PulseAudio::PulseShutdown() +{ + pa_context_disconnect(m_pa_ctx); + pa_context_unref(m_pa_ctx); + pa_mainloop_free(m_pa_ml); +} + +void PulseAudio::StateCallback(pa_context* c) +{ + pa_context_state_t state = pa_context_get_state(c); + switch (state) + { + case PA_CONTEXT_FAILED: + case PA_CONTEXT_TERMINATED: + m_pa_connected = 2; + break; + case PA_CONTEXT_READY: + m_pa_connected = 1; + break; + default: + break; + } +} +// on underflow, increase pulseaudio latency in ~10ms steps +void PulseAudio::UnderflowCallback(pa_stream* s) +{ + m_pa_ba.tlength += BUFFER_SAMPLES * m_channels * m_bytespersample; + pa_stream_set_buffer_attr(s, &m_pa_ba, nullptr, nullptr); + + WARN_LOG(AUDIO, "pulseaudio underflow, new latency: %d bytes", m_pa_ba.tlength); +} + +void PulseAudio::WriteCallback(pa_stream* s, size_t length) +{ + int bytes_per_frame = m_channels * m_bytespersample; + int frames = (length / bytes_per_frame); + size_t trunc_length = frames * bytes_per_frame; + + // fetch dst buffer directly from pulseaudio, so no memcpy is needed + void* buffer; + m_pa_error = pa_stream_begin_write(s, &buffer, &trunc_length); + + if (!buffer || m_pa_error < 0) + return; // error will be printed from main loop + + if (m_stereo) + { + // use the raw s16 stereo mix + m_mixer->Mix((s16*) buffer, frames); + } + else + { + // get a floating point mix + s16 s16buffer_stereo[frames * 2]; + m_mixer->Mix(s16buffer_stereo, frames); // implicitly mixes to 16-bit stereo + + float floatbuffer_stereo[frames * 2]; + // s16 to float + for (int i=0; i < frames * 2; ++i) + { + floatbuffer_stereo[i] = s16buffer_stereo[i] / float(1 << 15); + } + + if (m_channels == 5) // Extract dpl2/5.0 Surround + { + float floatbuffer_6chan[frames * 6]; + // DPL2Decode output: LEFTFRONT, RIGHTFRONT, CENTREFRONT, (sub), LEFTREAR, RIGHTREAR + DPL2Decode(floatbuffer_stereo, frames, floatbuffer_6chan); + + // Discard the subwoofer channel - DPL2Decode generates a pretty + // good 5.0 but not a good 5.1 output. + const int dpl2_to_5chan[] = {0,1,2,4,5}; + for (int i=0; i < frames; ++i) + { + for (int j=0; j < m_channels; ++j) + { + ((float*)buffer)[m_channels * i + j] = floatbuffer_6chan[6 * i + dpl2_to_5chan[j]]; + } + } + } + else + { + ERROR_LOG(AUDIO, "Unsupported number of PA channels requested: %d", (int)m_channels); + return; + } + } + + m_pa_error = pa_stream_write(s, buffer, trunc_length, nullptr, 0, PA_SEEK_RELATIVE); +} + +// Callbacks that forward to internal methods (required because PulseAudio is a C API). + +void PulseAudio::StateCallback(pa_context* c, void* userdata) +{ + PulseAudio* p = (PulseAudio*) userdata; + p->StateCallback(c); +} + +void PulseAudio::UnderflowCallback(pa_stream* s, void* userdata) +{ + PulseAudio* p = (PulseAudio*) userdata; + p->UnderflowCallback(s); +} + +void PulseAudio::WriteCallback(pa_stream* s, size_t length, void* userdata) +{ + PulseAudio* p = (PulseAudio*) userdata; + p->WriteCallback(s, length); +} |
