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| author | JosJuice <josjuice@gmail.com> | 2019-06-16 14:41:58 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2019-08-21 18:46:49 +0200 |
| commit | 9f3f45aa5fa647b1304462051dbb4ba9ccca4bce (patch) | |
| tree | 8f72aa64a722177c7cd329f3f380672e168611b1 /Source/Core/AudioCommon/PulseAudioStream.cpp | |
| parent | 47e1108d572b48ef213c0a3d0e354f69a99c7c79 (diff) | |
Android: Call UICommon::Init at app start instead of emulation start
Much of our native code assumes that UICommon::Init has been called
(for reasons such as wanting to access the user's settings),
so not calling it until emulation start heavily limits what native
code we can use in the Android GUI (except during emulation).
Diffstat (limited to 'Source/Core/AudioCommon/PulseAudioStream.cpp')
0 files changed, 0 insertions, 0 deletions
