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authorAdmiral H. Curtiss <pikachu025@gmail.com>2015-06-08 20:25:48 +0200
committerAdmiral H. Curtiss <pikachu025@gmail.com>2015-06-11 18:39:44 +0200
commitffe25da78aed74784d419ede5b5254e71c6d458d (patch)
treec9372b4ea42fdb3b2af515659ce5f61220612164 /Source/Core/AudioCommon/PulseAudioStream.cpp
parentbe1d1e2798dc81350362c619ab1c9b396417f0e6 (diff)
Boot: Automatically temporarily set GameCube language to 0 when booting NTSC games.
NTSC GameCubes have no Language setting, so the language byte in SRAM is always 0. Some NTSC games do react oddly and display unfinished translations and similar when the byte is set to a nonzero value that corresponds to a non-English language on a PAL GameCube. See issue 7731: https://code.google.com/p/dolphin-emu/issues/detail?id=7731.
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