diff options
| author | XTra.KrazzY <XTra.KrazzY@gmail.com> | 2009-12-10 21:00:52 +0000 |
|---|---|---|
| committer | XTra.KrazzY <XTra.KrazzY@gmail.com> | 2009-12-10 21:00:52 +0000 |
| commit | 6bea0a2f5314f12ad1d163f7c7d63e49c4bdc905 (patch) | |
| tree | f9ef85142b8cc6a2266d66eac744b5a9a59ebc18 /Source/Core/AudioCommon/Src/AOSoundStream.cpp | |
| parent | d901fd2e38bd4f333e26ba48a52878c1c352c060 (diff) | |
Fixed annoying sound when pausing/shutting down (please test for ALL backends) (couldn't do this for CoreAudio and PulseAudio too)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4676 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/AudioCommon/Src/AOSoundStream.cpp')
| -rw-r--r-- | Source/Core/AudioCommon/Src/AOSoundStream.cpp | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/Source/Core/AudioCommon/Src/AOSoundStream.cpp b/Source/Core/AudioCommon/Src/AOSoundStream.cpp index 137864a832..85766495be 100644 --- a/Source/Core/AudioCommon/Src/AOSoundStream.cpp +++ b/Source/Core/AudioCommon/Src/AOSoundStream.cpp @@ -51,7 +51,8 @@ void AOSound::SoundLoop() { soundCriticalSection.Enter(); m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2); - ao_play(device, (char*)realtimeBuffer, numBytesToRender); + if(!g_muted) + ao_play(device, (char*)realtimeBuffer, numBytesToRender); soundCriticalSection.Leave(); if (! threadData) @@ -105,4 +106,12 @@ AOSound::~AOSound() { // FIXME: crashes dolphin // ao_shutdown(); } + +void AOSound::Mute(bool bMute) { + if((bMute && g_muted) || (!bMute && !g_muted)) + return; + + g_muted = bMute; +} + #endif |
