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| author | ayuanx <ayuanx@gmail.com> | 2009-11-26 09:50:50 +0000 |
|---|---|---|
| committer | ayuanx <ayuanx@gmail.com> | 2009-11-26 09:50:50 +0000 |
| commit | 7a6241da8123e70057ee1eb27320e81ce3dcae3c (patch) | |
| tree | a772a1e679f50de755f1f0698b96da0b596448a9 /Source/Core/AudioCommon/Src/AlsaSoundStream.cpp | |
| parent | 8405c4049dff15998e333ba9f6115c8883d7d5f8 (diff) | |
OK, now all hardware devices are pre-created, so theoretically you can save/load state anytime anywhere, no need to wait for game title to show.
Besides this should boost the performance by a little.
Warning: Remember to set "Framelimit" to: Auto or 60, or else Emu Wiimote will lose sync in a second.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4613 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/AudioCommon/Src/AlsaSoundStream.cpp')
0 files changed, 0 insertions, 0 deletions
