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authorXTra.KrazzY <XTra.KrazzY@gmail.com>2009-06-26 22:36:44 +0000
committerXTra.KrazzY <XTra.KrazzY@gmail.com>2009-06-26 22:36:44 +0000
commit46b0fd3c9633f86becd679460c53ec68664d6370 (patch)
tree49d32ee01a52a02943ac8afe774a01dcc4aa569e /Source/Core/AudioCommon/Src/AudioCommon.cpp
parent8a6fcdc2bc1856d12c5b3f0dd99fa8f45e022781 (diff)
1. TAS Groundwork: Saving the state (compression and memory dump to file) is now done on a separate thread (thread-safe). Now state saving is silent and quick.
2. When stopping, GUI doesn't let the user choose another game and effectively crash Dolphin 3. Omitted an unneeded loop in AudioCommon git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3552 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/AudioCommon/Src/AudioCommon.cpp')
-rw-r--r--Source/Core/AudioCommon/Src/AudioCommon.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/Source/Core/AudioCommon/Src/AudioCommon.cpp b/Source/Core/AudioCommon/Src/AudioCommon.cpp
index 196ca37fdb..9e7100451a 100644
--- a/Source/Core/AudioCommon/Src/AudioCommon.cpp
+++ b/Source/Core/AudioCommon/Src/AudioCommon.cpp
@@ -70,13 +70,6 @@ namespace AudioCommon
delete soundStream;
soundStream = NULL;
}
-
- // Check that soundstream already is stopped.
- while (soundStream)
- {
- ERROR_LOG(DSPHLE, "Waiting for sound stream");
- Common::SleepCurrentThread(2000);
- }
INFO_LOG(DSPHLE, "Done shutting down sound stream");
}