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authorSonicadvance1 <sonicadvance1@gmail.com>2009-09-24 21:35:06 +0000
committerSonicadvance1 <sonicadvance1@gmail.com>2009-09-24 21:35:06 +0000
commit804b9e99f82d5672e7500d66f2f5d5de3e681e81 (patch)
tree8bff4952ddfb289b33c83aa2977e1b38cfc48f4e /Source/Core/AudioCommon/Src/AudioCommon.cpp
parent578fc8d54a2f91adad17d83ac20c070775c49ccd (diff)
Add CoreAudio Backend, still needs a bit of work. Will cleanup AudioCommon.cpp, and finish off CoreAudioStream.cpp if I ever get running games working in Snow Leopard. Interpreter seems to run in to a spinlock, dunno why yet, and Jit just crashes out. Core problems is probably something I won't be able to fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4316 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/AudioCommon/Src/AudioCommon.cpp')
-rw-r--r--Source/Core/AudioCommon/Src/AudioCommon.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/AudioCommon/Src/AudioCommon.cpp b/Source/Core/AudioCommon/Src/AudioCommon.cpp
index f87e31a949..e5f2d45f3e 100644
--- a/Source/Core/AudioCommon/Src/AudioCommon.cpp
+++ b/Source/Core/AudioCommon/Src/AudioCommon.cpp
@@ -21,6 +21,7 @@
#include "AOSoundStream.h"
#include "AlsaSoundStream.h"
#include "NullSoundStream.h"
+#include "CoreAudioSoundStream.h"
#include "OpenALStream.h"
namespace AudioCommon
@@ -32,6 +33,7 @@ namespace AudioCommon
mixer = new CMixer();
std::string backend = ac_Config.sBackend;
+ if (backend == BACKEND_COREAUDIO && CoreAudioSound::isValid()) soundStream = new CoreAudioSound(mixer);
if (backend == BACKEND_DIRECTSOUND && DSound::isValid()) soundStream = new DSound(mixer, g_dspInitialize.hWnd);
if (backend == BACKEND_AOSOUND && AOSound::isValid()) soundStream = new AOSound(mixer);
if (backend == BACKEND_OPENAL && OpenALStream::isValid()) soundStream = new OpenALStream(mixer);
@@ -83,6 +85,7 @@ namespace AudioCommon
{
std::vector<std::string> backends;
+ if (CoreAudioSound::isValid()) backends.push_back(BACKEND_COREAUDIO);
if (DSound::isValid()) backends.push_back(BACKEND_DIRECTSOUND);
if (AOSound::isValid()) backends.push_back(BACKEND_AOSOUND);
if (OpenALStream::isValid()) backends.push_back(BACKEND_OPENAL);