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authorSonicadvance1 <sonicadvance1@gmail.com>2009-09-24 21:35:06 +0000
committerSonicadvance1 <sonicadvance1@gmail.com>2009-09-24 21:35:06 +0000
commit804b9e99f82d5672e7500d66f2f5d5de3e681e81 (patch)
tree8bff4952ddfb289b33c83aa2977e1b38cfc48f4e /Source/Core/AudioCommon/Src/AudioCommonConfig.cpp
parent578fc8d54a2f91adad17d83ac20c070775c49ccd (diff)
Add CoreAudio Backend, still needs a bit of work. Will cleanup AudioCommon.cpp, and finish off CoreAudioStream.cpp if I ever get running games working in Snow Leopard. Interpreter seems to run in to a spinlock, dunno why yet, and Jit just crashes out. Core problems is probably something I won't be able to fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4316 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/AudioCommon/Src/AudioCommonConfig.cpp')
-rw-r--r--Source/Core/AudioCommon/Src/AudioCommonConfig.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/AudioCommon/Src/AudioCommonConfig.cpp b/Source/Core/AudioCommon/Src/AudioCommonConfig.cpp
index ff1216f131..bce356d7bf 100644
--- a/Source/Core/AudioCommon/Src/AudioCommonConfig.cpp
+++ b/Source/Core/AudioCommon/Src/AudioCommonConfig.cpp
@@ -27,7 +27,7 @@ void AudioCommonConfig::Load(IniFile &file) {
file.Get("Config", "Backend", &sBackend, "DSound");
#elif defined(__APPLE__)
std::string temp;
- file.Get("Config", "Backend", &temp, "AOSound");
+ file.Get("Config", "Backend", &temp, "CoreAudio");
strncpy(sBackend, temp.c_str(), 128);
#else
file.Get("Config", "Backend", &sBackend, "AOSound");