summaryrefslogtreecommitdiff
path: root/Source/Core/AudioCommon/Src/AudioCommonConfig.cpp
diff options
context:
space:
mode:
authorsl1nk3.s <sl1nk3.s@gmail.com>2009-06-12 15:47:41 +0000
committersl1nk3.s <sl1nk3.s@gmail.com>2009-06-12 15:47:41 +0000
commitd99deae17d91b8ae6ad4b677914e78881b58c1e0 (patch)
tree92764da06658e48230646218cb45da99297fec9f /Source/Core/AudioCommon/Src/AudioCommonConfig.cpp
parenta1fd2defc4626913bdcf1c355e5b66e2d7d7eb46 (diff)
Fix for tatsunoko vs capcom and those wii games getting corrupted memory error
+ a couple of (serious...) fixes for some of my mistakes, and some warning fixes git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3411 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/AudioCommon/Src/AudioCommonConfig.cpp')
-rw-r--r--Source/Core/AudioCommon/Src/AudioCommonConfig.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/AudioCommon/Src/AudioCommonConfig.cpp b/Source/Core/AudioCommon/Src/AudioCommonConfig.cpp
index 777fdbab95..fd58aa2c50 100644
--- a/Source/Core/AudioCommon/Src/AudioCommonConfig.cpp
+++ b/Source/Core/AudioCommon/Src/AudioCommonConfig.cpp
@@ -22,7 +22,7 @@ AudioCommonConfig ac_Config;
void AudioCommonConfig::Load(IniFile &file) {
file.Get("Config", "EnableDTKMusic", &m_EnableDTKMusic, true);
file.Get("Config", "EnableThrottle", &m_EnableThrottle, true);
- file.Get("Config", "Volume", &m_Volume, 0);
+ file.Get("Config", "Volume", &m_Volume, 75);
#ifdef _WIN32
file.Get("Config", "Backend", &sBackend, "DSound");
#elif defined(__APPLE__)