diff options
| author | mylek4 <mylek4@gmail.com> | 2010-11-12 03:39:07 +0000 |
|---|---|---|
| committer | mylek4 <mylek4@gmail.com> | 2010-11-12 03:39:07 +0000 |
| commit | 67f850dd37893de6ef1544b024ea298033047dfd (patch) | |
| tree | c722013098f6b982b06a7f7a422541a36ea5cc13 /Source/Core/AudioCommon/Src/AudioCommonConfig.h | |
| parent | c6d95c90876ed03768092a0385821b7d47135fea (diff) | |
DSPHLE: Added an option for 48khz output and supporting upsampling code.
Games that have higher frequency sounds and music should sound a bit better using 48k.
I don't have any games that use DTKMusic so that upsampling code untested. If you get strange sounds only at 48k try toggling dtk music to see if that isolates the problem and let me know.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6383 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/AudioCommon/Src/AudioCommonConfig.h')
| -rw-r--r-- | Source/Core/AudioCommon/Src/AudioCommonConfig.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/AudioCommon/Src/AudioCommonConfig.h b/Source/Core/AudioCommon/Src/AudioCommonConfig.h index 1267b320b8..524251bb86 100644 --- a/Source/Core/AudioCommon/Src/AudioCommonConfig.h +++ b/Source/Core/AudioCommon/Src/AudioCommonConfig.h @@ -39,8 +39,10 @@ struct AudioCommonConfig int m_Volume; #ifdef __APPLE__ char sBackend[128]; + char sFrequency[128]; #else std::string sBackend; + std::string sFrequency; #endif // Load from given file |
