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authorRyan Houdek <Sonicadvance1@gmail.com>2012-12-14 12:15:01 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2012-12-14 12:15:01 -0600
commit88b890824b6691c90e0cd5828b212a65f07443e7 (patch)
tree32ead253360f9d53bae771db35f5ad6777012972 /Source/Core/AudioCommon/Src/CoreAudioSoundStream.cpp
parent3b559d89ec39b4479bf97aa376f7e685997db0a3 (diff)
(CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383.
Diffstat (limited to 'Source/Core/AudioCommon/Src/CoreAudioSoundStream.cpp')
-rw-r--r--Source/Core/AudioCommon/Src/CoreAudioSoundStream.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/Source/Core/AudioCommon/Src/CoreAudioSoundStream.cpp b/Source/Core/AudioCommon/Src/CoreAudioSoundStream.cpp
index d09bce85f9..f6d5d31bed 100644
--- a/Source/Core/AudioCommon/Src/CoreAudioSoundStream.cpp
+++ b/Source/Core/AudioCommon/Src/CoreAudioSoundStream.cpp
@@ -87,6 +87,13 @@ bool CoreAudioSound::Start()
return false;
}
+ err = AudioUnitSetParameter(audioUnit,
+ kHALOutputParam_Volume,
+ kAudioUnitParameterFlag_Output, 0,
+ m_volume / 100., 0);
+ if (err != noErr)
+ ERROR_LOG(AUDIO, "error setting volume");
+
err = AudioUnitInitialize(audioUnit);
if (err != noErr) {
ERROR_LOG(AUDIO, "error initializing audiounit");
@@ -105,6 +112,7 @@ bool CoreAudioSound::Start()
void CoreAudioSound::SetVolume(int volume)
{
OSStatus err;
+ m_volume = volume;
err = AudioUnitSetParameter(audioUnit,
kHALOutputParam_Volume,