summaryrefslogtreecommitdiff
path: root/Source/Core/AudioCommon/Src/Mixer.cpp
diff options
context:
space:
mode:
authornakeee <nakeee@gmail.com>2009-03-26 09:29:14 +0000
committernakeee <nakeee@gmail.com>2009-03-26 09:29:14 +0000
commitfff663e8c714b60a4325bf420a8b0d49c126bd13 (patch)
treeb98c248c4e70e4129861531cd60d55865804acbd /Source/Core/AudioCommon/Src/Mixer.cpp
parentd7038fea173f79b26e432a2fb7b82c6d23cf88ce (diff)
Attempt to move mixer to audio common, it's a bit more complicated than I expected
so please check I didn't break anything in hle git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2756 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/AudioCommon/Src/Mixer.cpp')
-rw-r--r--Source/Core/AudioCommon/Src/Mixer.cpp160
1 files changed, 160 insertions, 0 deletions
diff --git a/Source/Core/AudioCommon/Src/Mixer.cpp b/Source/Core/AudioCommon/Src/Mixer.cpp
new file mode 100644
index 0000000000..46a0fc1141
--- /dev/null
+++ b/Source/Core/AudioCommon/Src/Mixer.cpp
@@ -0,0 +1,160 @@
+// Copyright (C) 2003-2008 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+
+// This queue solution is temporary. I'll implement something more efficient later.
+#include <queue> // System
+
+#include "Thread.h" // Common
+
+#include "Mixer.h"
+#include "FixedSizeQueue.h"
+#include "AudioCommon.h"
+
+void CMixer::Mix(short *samples, int numSamples)
+{
+ // silence
+ memset(samples, 0, numSamples * 2 * sizeof(short));
+
+ if (g_dspInitialize.pEmulatorState) {
+ if (*g_dspInitialize.pEmulatorState != 0)
+ return;
+ }
+
+ Premix(samples, numSamples);
+
+ push_sync.Enter();
+ int count = 0;
+ while (m_queueSize > queue_minlength && count < numSamples * 2) {
+ int x = samples[count];
+ x += sample_queue.front();
+ if (x > 32767) x = 32767;
+ if (x < -32767) x = -32767;
+ samples[count++] = x;
+ sample_queue.pop();
+ x = samples[count];
+ x += sample_queue.front();
+ if (x > 32767) x = 32767;
+ if (x < -32767) x = -32767;
+ samples[count++] = x;
+ sample_queue.pop();
+ m_queueSize-=2;
+ }
+ push_sync.Leave();
+}
+
+
+void CMixer::PushSamples(short *samples, int num_stereo_samples)
+{
+ if (!soundStream)
+ return;
+
+ if (m_queueSize == 0)
+ {
+ m_queueSize = queue_minlength;
+ for (int i = 0; i < queue_minlength; i++)
+ sample_queue.push((s16)0);
+ }
+
+ static int PV1l=0,PV2l=0,PV3l=0,PV4l=0;
+ static int PV1r=0,PV2r=0,PV3r=0,PV4r=0;
+ static int acc=0;
+
+#ifdef _WIN32
+ if (GetAsyncKeyState(VK_TAB))
+ return;
+#endif
+
+ // Write Other Audio
+ if (m_throttle) {
+ /* This is only needed for non-AX sound, currently directly
+ streamed and DTK sound. For AX we call SoundStream::Update in
+ AXTask() for example. */
+ while (m_queueSize > queue_maxlength / 2) {
+ // Urgh.
+ if (g_dspInitialize.pEmulatorState) {
+ if (*g_dspInitialize.pEmulatorState != 0)
+ return;
+ }
+ soundStream->Update();
+ Common::SleepCurrentThread(0);
+ }
+
+ push_sync.Enter();
+ while (num_stereo_samples)
+ {
+ acc += m_sampleRate;
+ while (num_stereo_samples && (acc >= 48000))
+ {
+ PV4l=PV3l;
+ PV3l=PV2l;
+ PV2l=PV1l;
+ PV1l=*(samples++); //32bit processing
+ PV4r=PV3r;
+ PV3r=PV2r;
+ PV2r=PV1r;
+ PV1r=*(samples++); //32bit processing
+ num_stereo_samples--;
+ acc-=48000;
+ }
+
+ // defaults to nearest
+ s32 DataL = PV1l;
+ s32 DataR = PV1r;
+
+ if (m_mode == 1) //linear
+ {
+ DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
+ DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
+ }
+ else if (m_mode == 2) //cubic
+ {
+ s32 a0l = PV1l - PV2l - PV4l + PV3l;
+ s32 a0r = PV1r - PV2r - PV4r + PV3r;
+ s32 a1l = PV4l - PV3l - a0l;
+ s32 a1r = PV4r - PV3r - a0r;
+ s32 a2l = PV1l - PV4l;
+ s32 a2r = PV1r - PV4r;
+ s32 a3l = PV2l;
+ s32 a3r = PV2r;
+
+ s32 t0l = ((a0l )*acc)/48000;
+ s32 t0r = ((a0r )*acc)/48000;
+ s32 t1l = ((t0l+a1l)*acc)/48000;
+ s32 t1r = ((t0r+a1r)*acc)/48000;
+ s32 t2l = ((t1l+a2l)*acc)/48000;
+ s32 t2r = ((t1r+a2r)*acc)/48000;
+ s32 t3l = ((t2l+a3l));
+ s32 t3r = ((t2r+a3r));
+
+ DataL = t3l;
+ DataR = t3r;
+ }
+
+ int l = DataL, r = DataR;
+ if (l < -32767) l = -32767;
+ if (r < -32767) r = -32767;
+ if (l > 32767) l = 32767;
+ if (r > 32767) r = 32767;
+ sample_queue.push(l);
+ sample_queue.push(r);
+ m_queueSize += 2;
+ }
+ push_sync.Leave();
+ }
+}
+