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authorskidau <skidau@gmail.com>2010-11-02 00:16:49 +0000
committerskidau <skidau@gmail.com>2010-11-02 00:16:49 +0000
commit0af0929a88728151390a0ffb8e8e83807d3d1d26 (patch)
treea82cace67efcf6881dd6af3d275e019995669ced /Source/Core/AudioCommon/Src/NullSoundStream.cpp
parent13dda7494629bff0f81c1f66f7836908841ecdd7 (diff)
Re-implemented the NullSound back-end. Allows Dolphin to be used on hosts with no sound hardware. Emulates strict DSP timing in the DSP HLE plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6329 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/AudioCommon/Src/NullSoundStream.cpp')
-rw-r--r--Source/Core/AudioCommon/Src/NullSoundStream.cpp48
1 files changed, 48 insertions, 0 deletions
diff --git a/Source/Core/AudioCommon/Src/NullSoundStream.cpp b/Source/Core/AudioCommon/Src/NullSoundStream.cpp
new file mode 100644
index 0000000000..f058d701d5
--- /dev/null
+++ b/Source/Core/AudioCommon/Src/NullSoundStream.cpp
@@ -0,0 +1,48 @@
+// Copyright (C) 2003 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "AudioCommon.h"
+#include "NullSoundStream.h"
+
+void NullSound::SoundLoop()
+{
+}
+
+bool NullSound::Start()
+{
+ return true;
+}
+
+void NullSound::SetVolume(int volume)
+{
+}
+
+void NullSound::Update()
+{
+ // This should equal AUDIO_DMA_PERIOD. TODO: Fix after DSP merge
+ int numBytesToRender = 32000 * 4 / 32;
+ m_mixer->Mix(realtimeBuffer, numBytesToRender / 4);
+}
+
+void NullSound::Clear(bool mute)
+{
+ m_muted = mute;
+}
+
+void NullSound::Stop()
+{
+}