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authorskidau <skidau@gmail.com>2009-12-23 10:51:02 +0000
committerskidau <skidau@gmail.com>2009-12-23 10:51:02 +0000
commit0d0a7c515fe60e4899f4669fb52a115cfd1f7431 (patch)
tree95e2cad4730ac41ebcbe8559ca3214439df26e33 /Source/Core/AudioCommon/Src/OpenALStream.cpp
parentacef487f8a73cb5298b930609b331e443f56cd31 (diff)
JITIL fixes:
* ble involving CR flags was branching the wrong way around. * xorx now works when sent the same register for both the src and dest * lbzu disabled (same as JIT) fixing a Dolphin crash * JITIL provided with the memory exception handler fixing crashes when memory is read out of bounds. These fixes are able to get F-Zero GX in-game when JIT FloatingPoint is disabled. Once in-game, F-Zero retires the player just like it does in JIT. This change might fix Dolphin crashes involving JITIL in other games too. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4723 8ced0084-cf51-0410-be5f-012b33b47a6e
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