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authorJasper St. Pierre <jstpierre@mecheye.net>2013-12-07 15:14:29 -0500
committerJasper St. Pierre <jstpierre@mecheye.net>2013-12-31 14:03:19 -0500
commit34692ab826abc8f8faa61bdb2280b742424528f1 (patch)
treeb0eedc645badbea316ff59c125eaf808b28777ec /Source/Core/AudioCommon/Src/OpenALStream.cpp
parent43e618682e8093602fc83dfa902ee7ae3fd3a4f6 (diff)
Remove unnecessary Src/ folders
Diffstat (limited to 'Source/Core/AudioCommon/Src/OpenALStream.cpp')
-rw-r--r--Source/Core/AudioCommon/Src/OpenALStream.cpp331
1 files changed, 0 insertions, 331 deletions
diff --git a/Source/Core/AudioCommon/Src/OpenALStream.cpp b/Source/Core/AudioCommon/Src/OpenALStream.cpp
deleted file mode 100644
index ce59dc6c57..0000000000
--- a/Source/Core/AudioCommon/Src/OpenALStream.cpp
+++ /dev/null
@@ -1,331 +0,0 @@
-// Copyright 2013 Dolphin Emulator Project
-// Licensed under GPLv2
-// Refer to the license.txt file included.
-
-#include "aldlist.h"
-#include "OpenALStream.h"
-#include "DPL2Decoder.h"
-
-#if defined HAVE_OPENAL && HAVE_OPENAL
-
-soundtouch::SoundTouch soundTouch;
-
-//
-// AyuanX: Spec says OpenAL1.1 is thread safe already
-//
-bool OpenALStream::Start()
-{
- ALDeviceList *pDeviceList = NULL;
- ALCcontext *pContext = NULL;
- ALCdevice *pDevice = NULL;
- bool bReturn = false;
-
- pDeviceList = new ALDeviceList();
- if ((pDeviceList) && (pDeviceList->GetNumDevices()))
- {
- char *defDevName = pDeviceList->GetDeviceName(pDeviceList->GetDefaultDevice());
-
- WARN_LOG(AUDIO, "Found OpenAL device %s", defDevName);
-
- pDevice = alcOpenDevice(defDevName);
- if (pDevice)
- {
- pContext = alcCreateContext(pDevice, NULL);
- if (pContext)
- {
- // Used to determine an appropriate period size (2x period = total buffer size)
- //ALCint refresh;
- //alcGetIntegerv(pDevice, ALC_REFRESH, 1, &refresh);
- //period_size_in_millisec = 1000 / refresh;
-
- alcMakeContextCurrent(pContext);
- thread = std::thread(std::mem_fun(&OpenALStream::SoundLoop), this);
- bReturn = true;
- }
- else
- {
- alcCloseDevice(pDevice);
- PanicAlertT("OpenAL: can't create context for device %s", defDevName);
- }
- }
- else
- {
- PanicAlertT("OpenAL: can't open device %s", defDevName);
- }
- delete pDeviceList;
- }
- else
- {
- PanicAlertT("OpenAL: can't find sound devices");
- }
-
- // Initialize DPL2 parameters
- dpl2reset();
-
- soundTouch.clear();
- return bReturn;
-}
-
-void OpenALStream::Stop()
-{
- threadData = 1;
- // kick the thread if it's waiting
- soundSyncEvent.Set();
-
- soundTouch.clear();
-
- thread.join();
-
- alSourceStop(uiSource);
- alSourcei(uiSource, AL_BUFFER, 0);
-
- // Clean up buffers and sources
- alDeleteSources(1, &uiSource);
- uiSource = 0;
- alDeleteBuffers(numBuffers, uiBuffers);
-
- ALCcontext *pContext = alcGetCurrentContext();
- ALCdevice *pDevice = alcGetContextsDevice(pContext);
-
- alcMakeContextCurrent(NULL);
- alcDestroyContext(pContext);
- alcCloseDevice(pDevice);
-}
-
-void OpenALStream::SetVolume(int volume)
-{
- fVolume = (float)volume / 100.0f;
-
- if (uiSource)
- alSourcef(uiSource, AL_GAIN, fVolume);
-}
-
-void OpenALStream::Update()
-{
- soundSyncEvent.Set();
-}
-
-void OpenALStream::Clear(bool mute)
-{
- m_muted = mute;
-
- if(m_muted)
- {
- soundTouch.clear();
- alSourceStop(uiSource);
- }
- else
- {
- alSourcePlay(uiSource);
- }
-}
-
-void OpenALStream::SoundLoop()
-{
- Common::SetCurrentThreadName("Audio thread - openal");
-
- bool surround_capable = Core::g_CoreStartupParameter.bDPL2Decoder;
-#if defined(__APPLE__)
- bool float32_capable = false;
- const ALenum AL_FORMAT_STEREO_FLOAT32 = 0;
- // OSX does not have the alext AL_FORMAT_51CHN32 yet.
- surround_capable = false;
- const ALenum AL_FORMAT_51CHN32 = 0;
-#else
- bool float32_capable = true;
-#endif
-
- u32 ulFrequency = m_mixer->GetSampleRate();
- numBuffers = Core::g_CoreStartupParameter.iLatency + 2; // OpenAL requires a minimum of two buffers
-
- memset(uiBuffers, 0, numBuffers * sizeof(ALuint));
- uiSource = 0;
-
- // Generate some AL Buffers for streaming
- alGenBuffers(numBuffers, (ALuint *)uiBuffers);
- // Generate a Source to playback the Buffers
- alGenSources(1, &uiSource);
-
- // Short Silence
- memset(sampleBuffer, 0, OAL_MAX_SAMPLES * numBuffers * FRAME_SURROUND_FLOAT);
- memset(realtimeBuffer, 0, OAL_MAX_SAMPLES * FRAME_STEREO_SHORT);
- for (int i = 0; i < numBuffers; i++)
- {
- if (surround_capable)
- alBufferData(uiBuffers[i], AL_FORMAT_51CHN32, sampleBuffer, 4 * FRAME_SURROUND_FLOAT, ulFrequency);
- else
- alBufferData(uiBuffers[i], AL_FORMAT_STEREO16, realtimeBuffer, 4 * FRAME_STEREO_SHORT, ulFrequency);
- }
- alSourceQueueBuffers(uiSource, numBuffers, uiBuffers);
- alSourcePlay(uiSource);
-
- // Set the default sound volume as saved in the config file.
- alSourcef(uiSource, AL_GAIN, fVolume);
-
- // TODO: Error handling
- //ALenum err = alGetError();
-
- ALint iBuffersFilled = 0;
- ALint iBuffersProcessed = 0;
- ALint iState = 0;
- ALuint uiBufferTemp[OAL_MAX_BUFFERS] = {0};
-
- soundTouch.setChannels(2);
- soundTouch.setSampleRate(ulFrequency);
- soundTouch.setTempo(1.0);
- soundTouch.setSetting(SETTING_USE_QUICKSEEK, 0);
- soundTouch.setSetting(SETTING_USE_AA_FILTER, 0);
- soundTouch.setSetting(SETTING_SEQUENCE_MS, 1);
- soundTouch.setSetting(SETTING_SEEKWINDOW_MS, 28);
- soundTouch.setSetting(SETTING_OVERLAP_MS, 12);
-
- while (!threadData)
- {
- // num_samples_to_render in this update - depends on SystemTimers::AUDIO_DMA_PERIOD.
- const u32 stereo_16_bit_size = 4;
- const u32 dma_length = 32;
- const u64 ais_samples_per_second = 48000 * stereo_16_bit_size;
- u64 audio_dma_period = SystemTimers::GetTicksPerSecond() / (AudioInterface::GetAIDSampleRate() * stereo_16_bit_size / dma_length);
- u64 num_samples_to_render = (audio_dma_period * ais_samples_per_second) / SystemTimers::GetTicksPerSecond();
-
- unsigned int numSamples = (unsigned int)num_samples_to_render;
- unsigned int minSamples = surround_capable ? 240 : 0; // DPL2 accepts 240 samples minimum (FWRDURATION)
-
- numSamples = (numSamples > OAL_MAX_SAMPLES) ? OAL_MAX_SAMPLES : numSamples;
- numSamples = m_mixer->Mix(realtimeBuffer, numSamples);
-
- // Convert the samples from short to float
- float dest[OAL_MAX_SAMPLES * STEREO_CHANNELS];
- for (u32 i = 0; i < numSamples * STEREO_CHANNELS; ++i)
- dest[i] = (float)realtimeBuffer[i] / (1 << 16);
-
- soundTouch.putSamples(dest, numSamples);
-
- if (iBuffersProcessed == iBuffersFilled)
- {
- alGetSourcei(uiSource, AL_BUFFERS_PROCESSED, &iBuffersProcessed);
- iBuffersFilled = 0;
- }
-
- if (iBuffersProcessed)
- {
- float rate = m_mixer->GetCurrentSpeed();
- if (rate <= 0)
- {
- Core::RequestRefreshInfo();
- rate = m_mixer->GetCurrentSpeed();
- }
-
- // Place a lower limit of 10% speed. When a game boots up, there will be
- // many silence samples. These do not need to be timestretched.
- if (rate > 0.10)
- {
- // Adjust SETTING_SEQUENCE_MS to balance between lag vs hollow audio
- soundTouch.setSetting(SETTING_SEQUENCE_MS, (int)(1 / (rate * rate)));
- soundTouch.setTempo(rate);
- if (rate > 10)
- {
- soundTouch.clear();
- }
- }
-
- unsigned int nSamples = soundTouch.receiveSamples(sampleBuffer, OAL_MAX_SAMPLES * numBuffers);
-
- if (nSamples <= minSamples)
- continue;
-
- // Remove the Buffer from the Queue. (uiBuffer contains the Buffer ID for the unqueued Buffer)
- if (iBuffersFilled == 0)
- {
- alSourceUnqueueBuffers(uiSource, iBuffersProcessed, uiBufferTemp);
- ALenum err = alGetError();
- if (err != 0)
- {
- ERROR_LOG(AUDIO, "Error unqueuing buffers: %08x", err);
- }
- }
-
- if (surround_capable)
- {
- float dpl2[OAL_MAX_SAMPLES * OAL_MAX_BUFFERS * SURROUND_CHANNELS];
- dpl2decode(sampleBuffer, nSamples, dpl2);
- alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_51CHN32, dpl2, nSamples * FRAME_SURROUND_FLOAT, ulFrequency);
- ALenum err = alGetError();
- if (err == AL_INVALID_ENUM)
- {
- // 5.1 is not supported by the host, fallback to stereo
- WARN_LOG(AUDIO, "Unable to set 5.1 surround mode. Updating OpenAL Soft might fix this issue.");
- surround_capable = false;
- }
- else if (err != 0)
- {
- ERROR_LOG(AUDIO, "Error occurred while buffering data: %08x", err);
- }
- }
-
- else
- {
- if (float32_capable)
- {
- alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_STEREO_FLOAT32, sampleBuffer, nSamples * FRAME_STEREO_FLOAT, ulFrequency);
- ALenum err = alGetError();
- if (err == AL_INVALID_ENUM)
- {
- float32_capable = false;
- }
- else if (err != 0)
- {
- ERROR_LOG(AUDIO, "Error occurred while buffering float32 data: %08x", err);
- }
- }
-
- else
- {
- // Convert the samples from float to short
- short stereo[OAL_MAX_SAMPLES * STEREO_CHANNELS * OAL_MAX_BUFFERS];
- for (u32 i = 0; i < nSamples * STEREO_CHANNELS; ++i)
- stereo[i] = (short)((float)sampleBuffer[i] * (1 << 16));
-
- alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_STEREO16, stereo, nSamples * FRAME_STEREO_SHORT, ulFrequency);
- }
- }
-
- alSourceQueueBuffers(uiSource, 1, &uiBufferTemp[iBuffersFilled]);
- ALenum err = alGetError();
- if (err != 0)
- {
- ERROR_LOG(AUDIO, "Error queuing buffers: %08x", err);
- }
- iBuffersFilled++;
-
- if (iBuffersFilled == numBuffers)
- {
- alSourcePlay(uiSource);
- err = alGetError();
- if (err != 0)
- {
- ERROR_LOG(AUDIO, "Error occurred during playback: %08x", err);
- }
- }
-
- alGetSourcei(uiSource, AL_SOURCE_STATE, &iState);
- if (iState != AL_PLAYING)
- {
- // Buffer underrun occurred, resume playback
- alSourcePlay(uiSource);
- err = alGetError();
- if (err != 0)
- {
- ERROR_LOG(AUDIO, "Error occurred resuming playback: %08x", err);
- }
- }
- }
- else
- {
- soundSyncEvent.Wait();
- }
- }
-}
-
-#endif //HAVE_OPENAL
-