summaryrefslogtreecommitdiff
path: root/Source/Core/AudioCommon/Src/OpenALStream.cpp
diff options
context:
space:
mode:
authorLPFaint99 <lpfaint99@gmail.com>2009-07-06 02:10:26 +0000
committerLPFaint99 <lpfaint99@gmail.com>2009-07-06 02:10:26 +0000
commita41c1b2d0a9fab51f8a75ccdb7dba0890f766820 (patch)
tree5cc47f2330d83ece993db6443e944c103235821b /Source/Core/AudioCommon/Src/OpenALStream.cpp
parent23f3e327e2f96843b0deebafddef12d195d73381 (diff)
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
add *.aps to ignore list for DolphinWX dir add eol-style native to 120 or so files git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/AudioCommon/Src/OpenALStream.cpp')
-rw-r--r--Source/Core/AudioCommon/Src/OpenALStream.cpp340
1 files changed, 170 insertions, 170 deletions
diff --git a/Source/Core/AudioCommon/Src/OpenALStream.cpp b/Source/Core/AudioCommon/Src/OpenALStream.cpp
index 9787734d9e..749e6ae793 100644
--- a/Source/Core/AudioCommon/Src/OpenALStream.cpp
+++ b/Source/Core/AudioCommon/Src/OpenALStream.cpp
@@ -1,170 +1,170 @@
-// Copyright (C) 2003-2009 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include "aldlist.h"
-#include "OpenALStream.h"
-
-#if defined HAVE_OPENAL && HAVE_OPENAL
-
-#define AUDIO_NUMBUFFERS (4)
-//#define AUDIO_SERVICE_UPDATE_PERIOD (20)
-
-bool OpenALStream::Start()
-{
- ALDeviceList *pDeviceList = NULL;
- ALCcontext *pContext = NULL;
- ALCdevice *pDevice = NULL;
- bool bReturn = false;
-
- pDeviceList = new ALDeviceList();
- if ((pDeviceList) && (pDeviceList->GetNumDevices()))
- {
- pDevice = alcOpenDevice((const ALCchar *)pDeviceList->GetDeviceName(pDeviceList->GetDefaultDevice()));
- if (pDevice)
- {
- pContext = alcCreateContext(pDevice, NULL);
- if (pContext)
- {
- alcMakeContextCurrent(pContext);
- thread = new Common::Thread(OpenALStream::ThreadFunc, (void *)this);
- bReturn = true;
- }
- else
- {
- alcCloseDevice(pDevice);
- PanicAlert("OpenAL: can't create context for device %s", pDevice);
- }
- } else {
- PanicAlert("OpenAL: can't open device %s", pDevice);
- }
-
-
- delete pDeviceList;
- } else {
- PanicAlert("OpenAL: can't find sound devices");
- }
-
- return bReturn;
-}
-
-void OpenALStream::Stop()
-{
- ALCcontext *pContext;
- ALCdevice *pDevice;
-
- soundCriticalSection.Enter();
- threadData = 1;
- // kick the thread if it's waiting
- soundSyncEvent.Set();
- soundCriticalSection.Leave();
- delete thread;
-
- pContext = alcGetCurrentContext();
- pDevice = alcGetContextsDevice(pContext);
-
- alcMakeContextCurrent(NULL);
- alcDestroyContext(pContext);
- alcCloseDevice(pDevice);
-
- soundSyncEvent.Shutdown();
- thread = NULL;
-}
-
-void OpenALStream::Update()
-{
- //if (m_mixer->GetDataSize()) //here need debug
- {
- soundSyncEvent.Set();
- }
-}
-
-THREAD_RETURN OpenALStream::ThreadFunc(void* args)
-{
- (reinterpret_cast<OpenALStream *>(args))->SoundLoop();
- return 0;
-}
-
-void OpenALStream::SoundLoop()
-{
- ALuint uiBuffers[AUDIO_NUMBUFFERS] = {0};
- ALuint uiSource = 0;
- ALenum err;
- u32 ulFrequency = m_mixer->GetSampleRate();
- // Generate some AL Buffers for streaming
- alGenBuffers(AUDIO_NUMBUFFERS, (ALuint *)uiBuffers);
- // Generate a Source to playback the Buffers
- alGenSources(1, &uiSource);
-
- memset(realtimeBuffer, 0, OAL_BUFFER_SIZE * sizeof(short));
-//*
- for (int iLoop = 0; iLoop < AUDIO_NUMBUFFERS; iLoop++)
- {
- // pay load fake data
- alBufferData(uiBuffers[iLoop], AL_FORMAT_STEREO16, realtimeBuffer, 1024, ulFrequency);
- alSourceQueueBuffers(uiSource, 1, &uiBuffers[iLoop]);
- }
-//*/
- alSourcePlay(uiSource);
- err = alGetError();
-
- while (!threadData)
- {
- soundCriticalSection.Enter();
- int numBytesToRender = 32768; //ya, this is a hack, we need real data count
- /*int numBytesRender =*/ m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
- soundCriticalSection.Leave();
-
- //if (numBytesRender) //here need debug
- {
- ALint iBuffersProcessed = 0;
- alGetSourcei(uiSource, AL_BUFFERS_PROCESSED, &iBuffersProcessed);
-
- if (iBuffersProcessed)
- {
- // Remove the Buffer from the Queue. (uiBuffer contains the Buffer ID for the unqueued Buffer)
- ALuint uiTempBuffer = 0;
- alSourceUnqueueBuffers(uiSource, 1, &uiTempBuffer);
-/*
- soundCriticalSection.Enter();
- int numBytesToRender = 32768; //ya, this is a hack, we need real data count
- m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
- soundCriticalSection.Leave();
-
- unsigned long ulBytesWritten = 0;
-*/
- //if (numBytesRender)
- {
- alBufferData(uiTempBuffer, AL_FORMAT_STEREO16, realtimeBuffer, numBytesToRender, ulFrequency);
- }
- alSourceQueueBuffers(uiSource, 1, &uiTempBuffer);
- }
- }
-
- if (!threadData)
- soundSyncEvent.Wait();
- }
- alSourceStop(uiSource);
- alSourcei(uiSource, AL_BUFFER, 0);
-
- // Clean up buffers and sources
- alDeleteSources(1, &uiSource);
- alDeleteBuffers(AUDIO_NUMBUFFERS, (ALuint *)uiBuffers);
-
-}
-
-#endif //HAVE_OPENAL
-
+// Copyright (C) 2003-2009 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "aldlist.h"
+#include "OpenALStream.h"
+
+#if defined HAVE_OPENAL && HAVE_OPENAL
+
+#define AUDIO_NUMBUFFERS (4)
+//#define AUDIO_SERVICE_UPDATE_PERIOD (20)
+
+bool OpenALStream::Start()
+{
+ ALDeviceList *pDeviceList = NULL;
+ ALCcontext *pContext = NULL;
+ ALCdevice *pDevice = NULL;
+ bool bReturn = false;
+
+ pDeviceList = new ALDeviceList();
+ if ((pDeviceList) && (pDeviceList->GetNumDevices()))
+ {
+ pDevice = alcOpenDevice((const ALCchar *)pDeviceList->GetDeviceName(pDeviceList->GetDefaultDevice()));
+ if (pDevice)
+ {
+ pContext = alcCreateContext(pDevice, NULL);
+ if (pContext)
+ {
+ alcMakeContextCurrent(pContext);
+ thread = new Common::Thread(OpenALStream::ThreadFunc, (void *)this);
+ bReturn = true;
+ }
+ else
+ {
+ alcCloseDevice(pDevice);
+ PanicAlert("OpenAL: can't create context for device %s", pDevice);
+ }
+ } else {
+ PanicAlert("OpenAL: can't open device %s", pDevice);
+ }
+
+
+ delete pDeviceList;
+ } else {
+ PanicAlert("OpenAL: can't find sound devices");
+ }
+
+ return bReturn;
+}
+
+void OpenALStream::Stop()
+{
+ ALCcontext *pContext;
+ ALCdevice *pDevice;
+
+ soundCriticalSection.Enter();
+ threadData = 1;
+ // kick the thread if it's waiting
+ soundSyncEvent.Set();
+ soundCriticalSection.Leave();
+ delete thread;
+
+ pContext = alcGetCurrentContext();
+ pDevice = alcGetContextsDevice(pContext);
+
+ alcMakeContextCurrent(NULL);
+ alcDestroyContext(pContext);
+ alcCloseDevice(pDevice);
+
+ soundSyncEvent.Shutdown();
+ thread = NULL;
+}
+
+void OpenALStream::Update()
+{
+ //if (m_mixer->GetDataSize()) //here need debug
+ {
+ soundSyncEvent.Set();
+ }
+}
+
+THREAD_RETURN OpenALStream::ThreadFunc(void* args)
+{
+ (reinterpret_cast<OpenALStream *>(args))->SoundLoop();
+ return 0;
+}
+
+void OpenALStream::SoundLoop()
+{
+ ALuint uiBuffers[AUDIO_NUMBUFFERS] = {0};
+ ALuint uiSource = 0;
+ ALenum err;
+ u32 ulFrequency = m_mixer->GetSampleRate();
+ // Generate some AL Buffers for streaming
+ alGenBuffers(AUDIO_NUMBUFFERS, (ALuint *)uiBuffers);
+ // Generate a Source to playback the Buffers
+ alGenSources(1, &uiSource);
+
+ memset(realtimeBuffer, 0, OAL_BUFFER_SIZE * sizeof(short));
+//*
+ for (int iLoop = 0; iLoop < AUDIO_NUMBUFFERS; iLoop++)
+ {
+ // pay load fake data
+ alBufferData(uiBuffers[iLoop], AL_FORMAT_STEREO16, realtimeBuffer, 1024, ulFrequency);
+ alSourceQueueBuffers(uiSource, 1, &uiBuffers[iLoop]);
+ }
+//*/
+ alSourcePlay(uiSource);
+ err = alGetError();
+
+ while (!threadData)
+ {
+ soundCriticalSection.Enter();
+ int numBytesToRender = 32768; //ya, this is a hack, we need real data count
+ /*int numBytesRender =*/ m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
+ soundCriticalSection.Leave();
+
+ //if (numBytesRender) //here need debug
+ {
+ ALint iBuffersProcessed = 0;
+ alGetSourcei(uiSource, AL_BUFFERS_PROCESSED, &iBuffersProcessed);
+
+ if (iBuffersProcessed)
+ {
+ // Remove the Buffer from the Queue. (uiBuffer contains the Buffer ID for the unqueued Buffer)
+ ALuint uiTempBuffer = 0;
+ alSourceUnqueueBuffers(uiSource, 1, &uiTempBuffer);
+/*
+ soundCriticalSection.Enter();
+ int numBytesToRender = 32768; //ya, this is a hack, we need real data count
+ m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
+ soundCriticalSection.Leave();
+
+ unsigned long ulBytesWritten = 0;
+*/
+ //if (numBytesRender)
+ {
+ alBufferData(uiTempBuffer, AL_FORMAT_STEREO16, realtimeBuffer, numBytesToRender, ulFrequency);
+ }
+ alSourceQueueBuffers(uiSource, 1, &uiTempBuffer);
+ }
+ }
+
+ if (!threadData)
+ soundSyncEvent.Wait();
+ }
+ alSourceStop(uiSource);
+ alSourcei(uiSource, AL_BUFFER, 0);
+
+ // Clean up buffers and sources
+ alDeleteSources(1, &uiSource);
+ alDeleteBuffers(AUDIO_NUMBUFFERS, (ALuint *)uiBuffers);
+
+}
+
+#endif //HAVE_OPENAL
+