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authornakeee <nakeee@gmail.com>2009-10-15 17:28:23 +0000
committernakeee <nakeee@gmail.com>2009-10-15 17:28:23 +0000
commit5834fa67107d95723bc6ca2cb237ae7a58062e1e (patch)
treeac491e4ae0bbd65a1c9d6c222046dc5697358d04 /Source/Core/AudioCommon/Src/PulseAudioStream.cpp
parenta05fbd852533e18b6809e8f6cc73c139a7ad7503 (diff)
Pulse audio empty struct implementation. Working on it though
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4428 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/AudioCommon/Src/PulseAudioStream.cpp')
-rw-r--r--Source/Core/AudioCommon/Src/PulseAudioStream.cpp88
1 files changed, 88 insertions, 0 deletions
diff --git a/Source/Core/AudioCommon/Src/PulseAudioStream.cpp b/Source/Core/AudioCommon/Src/PulseAudioStream.cpp
new file mode 100644
index 0000000000..96d0157dca
--- /dev/null
+++ b/Source/Core/AudioCommon/Src/PulseAudioStream.cpp
@@ -0,0 +1,88 @@
+// Copyright (C) 2003 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "Common.h"
+#include "Thread.h"
+
+#include "PulseAudioStream.h"
+
+#define BUFFER_SIZE 4096
+#define BUFFER_SIZE_BYTES (BUFFER_SIZE*2*2)
+
+PulseAudio::PulseAudio(CMixer *mixer) : SoundStream(mixer), thread_data(0), handle(NULL)
+{
+ mix_buffer = new u8[BUFFER_SIZE_BYTES];
+}
+
+PulseAudio::~PulseAudio()
+{
+ delete [] mix_buffer;
+}
+
+static void *ThreadTrampoline(void *args)
+{
+ reinterpret_cast<PulseAudio *>(args)->SoundLoop();
+ return NULL;
+}
+
+bool PulseAudio::Start()
+{
+ thread = new Common::Thread(&ThreadTrampoline, this);
+ thread_data = 0;
+ return true;
+}
+
+void PulseAudio::Stop()
+{
+ thread_data = 1;
+ delete thread;
+ thread = NULL;
+}
+
+void PulseAudio::Update()
+{
+ // don't need to do anything here.
+}
+
+// Called on audio thread.
+void PulseAudio::SoundLoop()
+{
+ PulseInit();
+ while (!thread_data)
+ {
+ int frames_to_deliver = 512;
+ m_mixer->Mix(reinterpret_cast<short *>(mix_buffer), frames_to_deliver);
+ }
+ PulseShutdown();
+ thread_data = 2;
+}
+
+bool PulseAudio::PulseInit()
+{
+ NOTICE_LOG(AUDIO, "Pulse successfully initialized.\n");
+ return true;
+}
+
+void PulseAudio::PulseShutdown()
+{
+ if (handle != NULL)
+ {
+
+ handle = NULL;
+ }
+}
+