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authorSoren Jorvang <soren.jorvang@gmail.com>2011-01-04 02:09:29 +0000
committerSoren Jorvang <soren.jorvang@gmail.com>2011-01-04 02:09:29 +0000
commitefe555fc16ebc62ab667189e43908215d64bb754 (patch)
treedfa2b0d73513bf5371abb65c4b0cff7c2a11d8d9 /Source/Core/AudioCommon/Src
parent58f5140233963944341fdbd7d6d1b7f585003196 (diff)
Some minor tidying of the OS X audio and wiimote code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6736 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/AudioCommon/Src')
-rw-r--r--Source/Core/AudioCommon/Src/CoreAudioSoundStream.cpp4
-rw-r--r--Source/Core/AudioCommon/Src/CoreAudioSoundStream.h6
2 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/AudioCommon/Src/CoreAudioSoundStream.cpp b/Source/Core/AudioCommon/Src/CoreAudioSoundStream.cpp
index 57e2e448ea..e4d54ffa0f 100644
--- a/Source/Core/AudioCommon/Src/CoreAudioSoundStream.cpp
+++ b/Source/Core/AudioCommon/Src/CoreAudioSoundStream.cpp
@@ -47,9 +47,10 @@ CoreAudioSound::~CoreAudioSound()
bool CoreAudioSound::Start()
{
OSStatus err;
- UInt32 enableIO;
AURenderCallbackStruct callback_struct;
AudioStreamBasicDescription format;
+ ComponentDescription desc;
+ UInt32 enableIO = 1;
desc.componentType = kAudioUnitType_Output;
desc.componentSubType = kAudioUnitSubType_DefaultOutput;
@@ -69,7 +70,6 @@ bool CoreAudioSound::Start()
return false;
}
- enableIO = 1;
AudioUnitSetProperty(audioUnit,
kAudioOutputUnitProperty_EnableIO,
kAudioUnitScope_Output, 0, &enableIO,
diff --git a/Source/Core/AudioCommon/Src/CoreAudioSoundStream.h b/Source/Core/AudioCommon/Src/CoreAudioSoundStream.h
index 6a1b96a5a8..9c6f7b0991 100644
--- a/Source/Core/AudioCommon/Src/CoreAudioSoundStream.h
+++ b/Source/Core/AudioCommon/Src/CoreAudioSoundStream.h
@@ -27,9 +27,6 @@
class CoreAudioSound : public SoundStream
{
#ifdef __APPLE__
- ComponentDescription desc;
- AudioUnit audioUnit;
-
public:
CoreAudioSound(CMixer *mixer);
virtual ~CoreAudioSound();
@@ -49,6 +46,9 @@ public:
virtual void Update();
void RenderSamples(void *target, UInt32 size);
+
+private:
+ AudioUnit audioUnit;
#else
public:
CoreAudioSound(CMixer *mixer) : SoundStream(mixer) {}