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| author | CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com> | 2022-06-10 21:27:10 -0700 |
|---|---|---|
| committer | CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com> | 2022-06-10 21:27:10 -0700 |
| commit | ad892176d0a401ceb851f8fe49de21d6c44b3c67 (patch) | |
| tree | 1e360768a0a7efa61d363bfb1764b018fbbeeab5 /Source/Core/AudioCommon/WaveFile.cpp | |
| parent | 0c6b6b74bf59847efdbeb70181d575fe8ee8ea6f (diff) | |
have audio dumps apply volume (fixes cases of audio dumps being "too loud" and in game audio controls having no effect)
Diffstat (limited to 'Source/Core/AudioCommon/WaveFile.cpp')
| -rw-r--r-- | Source/Core/AudioCommon/WaveFile.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/Source/Core/AudioCommon/WaveFile.cpp b/Source/Core/AudioCommon/WaveFile.cpp index edc870bef7..befcf6bfbd 100644 --- a/Source/Core/AudioCommon/WaveFile.cpp +++ b/Source/Core/AudioCommon/WaveFile.cpp @@ -114,7 +114,8 @@ void WaveFileWriter::Write4(const char* ptr) file.WriteBytes(ptr, 4); } -void WaveFileWriter::AddStereoSamplesBE(const short* sample_data, u32 count, int sample_rate) +void WaveFileWriter::AddStereoSamplesBE(const short* sample_data, u32 count, int sample_rate, + int l_volume, int r_volume) { if (!file) ERROR_LOG_FMT(AUDIO, "WaveFileWriter - file not open."); @@ -141,6 +142,10 @@ void WaveFileWriter::AddStereoSamplesBE(const short* sample_data, u32 count, int // Flip the audio channels from RL to LR conv_buffer[2 * i] = Common::swap16((u16)sample_data[2 * i + 1]); conv_buffer[2 * i + 1] = Common::swap16((u16)sample_data[2 * i]); + + // Apply volume (volume ranges from 0 to 256) + conv_buffer[2 * i] = conv_buffer[2 * i] * l_volume / 256; + conv_buffer[2 * i + 1] = conv_buffer[2 * i + 1] * r_volume / 256; } if (sample_rate != current_sample_rate) |
