summaryrefslogtreecommitdiff
path: root/Source/Core/AudioCommon
diff options
context:
space:
mode:
authorayuanx <ayuanx@gmail.com>2009-12-25 11:59:04 +0000
committerayuanx <ayuanx@gmail.com>2009-12-25 11:59:04 +0000
commit06218e9ebb2c4b7e6c4122a497fecba4e0e1d049 (patch)
treec61c58c919e646e81c6a4f3ccc159bb5b423cddc /Source/Core/AudioCommon
parenteddafd450eb9b97c96499c490142062fe6b8b17d (diff)
Sound System Rework: Phase 2 (cont'ed)
. Fixed super fast refresh rate issue . Recovered <TAB> shortcut key for ThrottleSkipping . Removed redundant "soundstream->Update()" in DSPLLE (Thanks to LordMark) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4728 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/AudioCommon')
-rw-r--r--Source/Core/AudioCommon/Src/DSoundStream.cpp2
-rw-r--r--Source/Core/AudioCommon/Src/Mixer.cpp62
-rw-r--r--Source/Core/AudioCommon/Src/Mixer.h20
-rw-r--r--Source/Core/AudioCommon/Src/NullSoundStream.h2
-rw-r--r--Source/Core/AudioCommon/Src/OpenALStream.h4
5 files changed, 28 insertions, 62 deletions
diff --git a/Source/Core/AudioCommon/Src/DSoundStream.cpp b/Source/Core/AudioCommon/Src/DSoundStream.cpp
index dc451eddb7..2e6cd69146 100644
--- a/Source/Core/AudioCommon/Src/DSoundStream.cpp
+++ b/Source/Core/AudioCommon/Src/DSoundStream.cpp
@@ -111,7 +111,7 @@ void DSound::SoundLoop()
int numBytesToRender = FIX128(ModBufferSize(currentPos - lastPos));
if (numBytesToRender >= 256)
{
- if (numBytesToRender > sizeof(realtimeBuffer) * sizeof(short))
+ if (numBytesToRender > sizeof(realtimeBuffer))
PanicAlert("soundThread: too big render call");
m_mixer->Mix(realtimeBuffer, numBytesToRender / 4);
WriteDataToBuffer(lastPos, (char*)realtimeBuffer, numBytesToRender);
diff --git a/Source/Core/AudioCommon/Src/Mixer.cpp b/Source/Core/AudioCommon/Src/Mixer.cpp
index 00b3a2587b..13ccb4b48a 100644
--- a/Source/Core/AudioCommon/Src/Mixer.cpp
+++ b/Source/Core/AudioCommon/Src/Mixer.cpp
@@ -17,7 +17,6 @@
#include "Atomic.h"
-
#include "Mixer.h"
#include "AudioCommon.h"
@@ -41,37 +40,13 @@ unsigned int CMixer::Mix(short* samples, unsigned int numSamples)
numLeft = (numLeft > numSamples) ? numSamples : numLeft;
// Do re-sampling if needed
- if (m_sampleRate == m_dspSampleRate)
+ if (m_sampleRate == 32000)
{
for (unsigned int i = 0; i < numLeft * 2; i++)
samples[i] = Common::swap16(m_buffer[(m_indexR + i) & INDEX_MASK]);
m_indexR += numLeft * 2;
}
- else if (m_sampleRate < m_dspSampleRate) // If down-sampling needed
- {
- _dbg_assert_msg_(DSPHLE, !(numSamples % 2), "Number of Samples: %i must be even!", numSamples);
-
- short *pDest = samples;
- int last_l, last_r, cur_l, cur_r;
-
- for (unsigned int i = 0; i < numLeft * 3 / 2; i++)
- {
- cur_l = Common::swap16(m_buffer[(m_indexR + i * 2) & INDEX_MASK]);
- cur_r = Common::swap16(m_buffer[(m_indexR + i * 2 + 1) & INDEX_MASK]);
-
- if (i % 3)
- {
- *pDest++ = (last_l + cur_r) / 2;
- *pDest++ = (last_r + cur_r) / 2;
- }
-
- last_l = cur_l;
- last_r = cur_r;
- }
-
- m_indexR += numLeft * 2 * 3 / 2;
- }
- else if (m_sampleRate > m_dspSampleRate)
+ else
{
// AyuanX: Up-sampling is not implemented yet
PanicAlert("Mixer: Up-sampling is not implemented yet!");
@@ -143,16 +118,8 @@ unsigned int CMixer::Mix(short* samples, unsigned int numSamples)
if (numSamples > numLeft)
memset(&samples[numLeft * 2], 0, (numSamples - numLeft) * 4);
- // Add the HLE sound
- if (m_sampleRate < m_dspSampleRate)
- {
- PanicAlert("Mixer: DSPHLE down-sampling is not implemented yet!\n"
- "Usually no game should require this, please report!");
- }
- else
- {
- Premix(samples, numSamples, m_sampleRate);
- }
+ // Add the DSPHLE sound, re-sampling is done inside
+ Premix(samples, numSamples);
// Add the DTK Music
if (m_EnableDTKMusic)
@@ -161,19 +128,17 @@ unsigned int CMixer::Mix(short* samples, unsigned int numSamples)
g_dspInitialize.pGetAudioStreaming(samples, numSamples, m_sampleRate);
}
- Common::AtomicAdd(m_numSamples, -(int)numLeft);
+ Common::AtomicAdd(m_numSamples, -(s32)numLeft);
return numSamples;
}
-void CMixer::PushSamples(short *samples, unsigned int num_samples, unsigned int sample_rate)
+void CMixer::PushSamples(short *samples, unsigned int num_samples)
{
// The auto throttle function. This loop will put a ceiling on the CPU MHz.
if (m_throttle)
{
- // AyuanX: Remember to reserve "num_samples * 1.5" free sample space at least!
- // Becuse we may do re-sampling later
while (Common::AtomicLoad(m_numSamples) >= MAX_SAMPLES - RESERVED_SAMPLES)
{
if (g_dspInitialize.pEmulatorState)
@@ -181,8 +146,12 @@ void CMixer::PushSamples(short *samples, unsigned int num_samples, unsigned int
if (*g_dspInitialize.pEmulatorState != 0)
break;
}
- soundStream->Update();
+ // Shortcut key for Throttle Skipping
+ #ifdef _WIN32
+ if (GetAsyncKeyState(VK_TAB)) break;;
+ #endif
SLEEP(1);
+ soundStream->Update();
}
}
@@ -191,7 +160,7 @@ void CMixer::PushSamples(short *samples, unsigned int num_samples, unsigned int
return;
// AyuanX: Actual re-sampling work has been moved to sound thread
- // to alleviates the workload on main thread
+ // to alleviate the workload on main thread
// and we simply store raw data here to make fast mem copy
int over_bytes = num_samples * 4 - (MAX_SAMPLES * 2 - (m_indexW & INDEX_MASK)) * sizeof(short);
if (over_bytes > 0)
@@ -206,12 +175,7 @@ void CMixer::PushSamples(short *samples, unsigned int num_samples, unsigned int
m_indexW += num_samples * 2;
- if (m_sampleRate < m_dspSampleRate)
- {
- // This is kind of tricky :P
- num_samples = num_samples * 2 / 3;
- }
- else if (m_sampleRate > m_dspSampleRate)
+ if (m_sampleRate != 32000)
{
PanicAlert("Mixer: Up-sampling is not implemented yet!");
}
diff --git a/Source/Core/AudioCommon/Src/Mixer.h b/Source/Core/AudioCommon/Src/Mixer.h
index c6e50c4839..a3ebf94185 100644
--- a/Source/Core/AudioCommon/Src/Mixer.h
+++ b/Source/Core/AudioCommon/Src/Mixer.h
@@ -19,16 +19,16 @@
#define _MIXER_H_
// 16 bit Stereo
-#define MAX_SAMPLES (1024 * 4)
+#define MAX_SAMPLES (1024 * 8)
#define INDEX_MASK (MAX_SAMPLES * 2 - 1)
-#define RESERVED_SAMPLES (MAX_SAMPLES / 8)
+#define RESERVED_SAMPLES (256)
class CMixer {
public:
- CMixer(unsigned int AISampleRate = 48000, unsigned int DSPSampleRate = 48000)
+ CMixer(unsigned int AISampleRate = 48000, unsigned int DACSampleRate = 48000)
: m_aiSampleRate(AISampleRate)
- , m_dspSampleRate(DSPSampleRate)
+ , m_dacSampleRate(DACSampleRate)
, m_bits(16)
, m_channels(2)
, m_HLEready(false)
@@ -36,19 +36,21 @@ public:
, m_indexW(0)
, m_indexR(0)
{
- // AyuanX: When sample rate differs, we have to do re-sampling
+ // AyuanX: The internal (Core & DSP) sample rate is fixed at 32KHz
+ // So when AI/DAC sample rate differs than 32KHz, we have to do re-sampling
// I perfer speed so let's do down-sampling instead of up-sampling
// If you like better sound than speed, feel free to implement the up-sampling code
- m_sampleRate = (m_aiSampleRate < m_dspSampleRate) ? m_aiSampleRate : m_dspSampleRate;
+ m_sampleRate = 32000;
+ NOTICE_LOG(AUDIO_INTERFACE, "Mixer is initialized (AISampleRate:%i, DACSampleRate:%i)", AISampleRate, DACSampleRate);
}
// Called from audio threads
virtual unsigned int Mix(short* samples, unsigned int numSamples);
- virtual void Premix(short *samples, unsigned int numSamples, unsigned int sampleRate) {}
+ virtual void Premix(short *samples, unsigned int numSamples) {}
unsigned int GetNumSamples();
// Called from main thread
- virtual void PushSamples(short* samples, unsigned int num_samples, unsigned int sample_rate);
+ virtual void PushSamples(short* samples, unsigned int num_samples);
unsigned int GetSampleRate() {return m_sampleRate;}
void SetThrottle(bool use) { m_throttle = use;}
@@ -62,7 +64,7 @@ public:
protected:
unsigned int m_sampleRate;
unsigned int m_aiSampleRate;
- unsigned int m_dspSampleRate;
+ unsigned int m_dacSampleRate;
int m_bits;
int m_channels;
diff --git a/Source/Core/AudioCommon/Src/NullSoundStream.h b/Source/Core/AudioCommon/Src/NullSoundStream.h
index 7fc6aecd88..d5533d0d30 100644
--- a/Source/Core/AudioCommon/Src/NullSoundStream.h
+++ b/Source/Core/AudioCommon/Src/NullSoundStream.h
@@ -25,7 +25,7 @@ class NullMixer : public CMixer {
public:
virtual unsigned int Mix(short *samples, unsigned int numSamples) { return 0; }
- virtual void PushSamples(short* samples, unsigned int num_samples, unsigned int sample_rate) {}
+ virtual void PushSamples(short* samples, unsigned int num_samples) {}
};
class NullSound : public SoundStream
diff --git a/Source/Core/AudioCommon/Src/OpenALStream.h b/Source/Core/AudioCommon/Src/OpenALStream.h
index 9a469511b8..57bf2e34b7 100644
--- a/Source/Core/AudioCommon/Src/OpenALStream.h
+++ b/Source/Core/AudioCommon/Src/OpenALStream.h
@@ -35,9 +35,9 @@
#endif // WIN32
// 16 bit Stereo
#define SFX_MAX_SOURCE 1
-#define OAL_NUM_BUFFERS 8
+#define OAL_NUM_BUFFERS 16
#define OAL_MAX_SAMPLES 512 // AyuanX: Don't make it too large, as larger buffer means longer delay
-#define OAL_THRESHOLD 128
+#define OAL_THRESHOLD 128 // Some games are quite sensitive to delay
#endif
class OpenALStream: public SoundStream