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authorskidau <skidau@gmail.com>2013-01-15 23:14:11 +1100
committerskidau <skidau@gmail.com>2013-01-15 23:14:11 +1100
commit799b032b98000f2a7ada1a11ab8a001eb0c58882 (patch)
treef9ef97090b221151b134ac8779ba56ff24c21877 /Source/Core/AudioCommon
parent0a4272c96ba63e447ee2d34a0cb8a9a9375a3b36 (diff)
Readd the OpenAL option.
The OpenAL backend requires OpenAL Soft to be installed: http://kcat.strangesoft.net/openal.html You may need to rename soft_oal.dll to OpenAL32.dll in the Dolphin folder. Windows users may also need to update their OpenAL drivers by downloading them from http://connect.creativelabs.com/openal/Downloads/oalinst.zip
Diffstat (limited to 'Source/Core/AudioCommon')
-rw-r--r--Source/Core/AudioCommon/Src/AudioCommon.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/AudioCommon/Src/AudioCommon.cpp b/Source/Core/AudioCommon/Src/AudioCommon.cpp
index 5660edca0a..99ae42b93a 100644
--- a/Source/Core/AudioCommon/Src/AudioCommon.cpp
+++ b/Source/Core/AudioCommon/Src/AudioCommon.cpp
@@ -110,6 +110,8 @@ namespace AudioCommon
backends.push_back(BACKEND_COREAUDIO);
if (PulseAudio::isValid())
backends.push_back(BACKEND_PULSEAUDIO);
+ if (OpenALStream::isValid())
+ backends.push_back(BACKEND_OPENAL);
return backends;
}