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authorMarko Pusljar <LM1234@gmail.com>2011-05-05 14:53:00 +0000
committerMarko Pusljar <LM1234@gmail.com>2011-05-05 14:53:00 +0000
commitff63ef20c2bf33377c6c15aab5db08b2f8baad3b (patch)
treeaea0e97dc448091d120ee938352d2e331f96514a /Source/Core/AudioCommon
parent3d7a2b92d44e4478d32aa528af00caaeb141d787 (diff)
Trying to fix mixer problem when AIsrc is @48kHz, should fix games like All Star Baseball 2004/
XGRA Extreme-G Racing Association/Conduit 2... Enabled 48kHz output for LLE (before it was just 32kHz). I hope it works, if there are serious problems, it will be reverted. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7511 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/AudioCommon')
-rw-r--r--Source/Core/AudioCommon/Src/Mixer.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/Source/Core/AudioCommon/Src/Mixer.cpp b/Source/Core/AudioCommon/Src/Mixer.cpp
index b0f1f0f653..6ee0ddbf7a 100644
--- a/Source/Core/AudioCommon/Src/Mixer.cpp
+++ b/Source/Core/AudioCommon/Src/Mixer.cpp
@@ -58,8 +58,7 @@ unsigned int CMixer::Mix(short* samples, unsigned int numSamples)
if (m_AIplaying) {
numLeft = (numLeft > numSamples) ? numSamples : numLeft;
- // Do re-sampling if needed
- if (m_sampleRate == 32000)
+ if (AudioInterface::GetAIDSampleRate() == m_sampleRate) // (1:1)
{
#if _M_SSE >= 0x301
if (cpu_info.bSSSE3 && !((numLeft * 2) % 8))
@@ -91,7 +90,7 @@ unsigned int CMixer::Mix(short* samples, unsigned int numSamples)
//remember fractional offset
static u32 frac = 0;
- const u32 ratio = (u32)( 65536.0f * 32000.0f / (float)m_sampleRate );
+ const u32 ratio = (u32)( 65536.0f * (float)AudioInterface::GetAIDSampleRate() / (float)m_sampleRate );
for (u32 i = 0; i < numLeft * 2; i+=2) {
u32 m_indexR2 = m_indexR + 2; //next sample
@@ -199,10 +198,12 @@ void CMixer::PushSamples(const short *samples, unsigned int num_samples)
m_indexW += num_samples * 2;
- if (m_sampleRate == 32000)
+ if (AudioInterface::GetAIDSampleRate() == m_sampleRate)
Common::AtomicAdd(m_numSamples, num_samples);
- else // Assume 48000 otherwise
+ else if ((AudioInterface::GetAIDSampleRate() == 32000) && (m_sampleRate == 48000))
Common::AtomicAdd(m_numSamples, num_samples * 3 / 2);
+ else
+ Common::AtomicAdd(m_numSamples, num_samples * 2 / 3);
return;
}