diff options
| author | JosJuice <josjuice@gmail.com> | 2021-01-20 14:18:05 +0100 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2021-04-25 15:56:19 +0200 |
| commit | f96ee475e4ce22ec1e18cd7ae1e8ff9fd7d0893a (patch) | |
| tree | 0c7ff70746bea41a51a552cc6e2c88ad55ab4a21 /Source/Core/Common/ArmCPUDetect.cpp | |
| parent | aa3a96f048a889cc77445a320397e377baff2ba4 (diff) | |
Implement ArmFPURoundMode.cpp
Fixes https://bugs.dolphin-emu.org/issues/12388. Might also fix
other games that have problems with float/paired instructions
in JitArm64, but I haven't tested any.
Diffstat (limited to 'Source/Core/Common/ArmCPUDetect.cpp')
| -rw-r--r-- | Source/Core/Common/ArmCPUDetect.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/Common/ArmCPUDetect.cpp b/Source/Core/Common/ArmCPUDetect.cpp index 7fb0ef6765..a603ff03fd 100644 --- a/Source/Core/Common/ArmCPUDetect.cpp +++ b/Source/Core/Common/ArmCPUDetect.cpp @@ -69,6 +69,7 @@ void CPUInfo::Detect() CPU64bit = true; Mode64bit = true; vendor = CPUVendor::ARM; + bFlushToZero = true; #ifdef _WIN32 num_cores = std::thread::hardware_concurrency(); |
