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authorJosJuice <josjuice@gmail.com>2021-06-10 19:54:07 +0200
committerJosJuice <josjuice@gmail.com>2021-06-10 20:12:15 +0200
commit9db0ebd4b6d195410aac622bc9b27da7155babbc (patch)
treeb6770a69e16b711123b16c21a531485429055d1f /Source/Core/Common/ArmFPURoundMode.cpp
parent8f9bb5612af67d609818129f10e8f5b8f9ea353e (diff)
PowerPC: Set host CPU rounding mode on init and savestate
Not doing this can cause desyncs when TASing. (I don't know how common such desyncs would be, though. For games that don't change rounding modes, they shouldn't be a problem.)
Diffstat (limited to 'Source/Core/Common/ArmFPURoundMode.cpp')
-rw-r--r--Source/Core/Common/ArmFPURoundMode.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/Source/Core/Common/ArmFPURoundMode.cpp b/Source/Core/Common/ArmFPURoundMode.cpp
index 94ed16d279..81daf68d2f 100644
--- a/Source/Core/Common/ArmFPURoundMode.cpp
+++ b/Source/Core/Common/ArmFPURoundMode.cpp
@@ -41,10 +41,6 @@ void SetRoundMode(int mode)
// We don't need to do anything here since SetSIMDMode is always called after calling this
}
-void SetPrecisionMode(PrecisionMode mode)
-{
-}
-
void SetSIMDMode(int rounding_mode, bool non_ieee_mode)
{
// When AH is disabled, FZ controls flush-to-zero for both inputs and outputs. When AH is enabled,