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| author | JosJuice <josjuice@gmail.com> | 2021-06-10 19:54:07 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2021-06-10 20:12:15 +0200 |
| commit | 9db0ebd4b6d195410aac622bc9b27da7155babbc (patch) | |
| tree | b6770a69e16b711123b16c21a531485429055d1f /Source/Core/Common/ArmFPURoundMode.cpp | |
| parent | 8f9bb5612af67d609818129f10e8f5b8f9ea353e (diff) | |
PowerPC: Set host CPU rounding mode on init and savestate
Not doing this can cause desyncs when TASing. (I don't know
how common such desyncs would be, though. For games that
don't change rounding modes, they shouldn't be a problem.)
Diffstat (limited to 'Source/Core/Common/ArmFPURoundMode.cpp')
| -rw-r--r-- | Source/Core/Common/ArmFPURoundMode.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/Source/Core/Common/ArmFPURoundMode.cpp b/Source/Core/Common/ArmFPURoundMode.cpp index 94ed16d279..81daf68d2f 100644 --- a/Source/Core/Common/ArmFPURoundMode.cpp +++ b/Source/Core/Common/ArmFPURoundMode.cpp @@ -41,10 +41,6 @@ void SetRoundMode(int mode) // We don't need to do anything here since SetSIMDMode is always called after calling this } -void SetPrecisionMode(PrecisionMode mode) -{ -} - void SetSIMDMode(int rounding_mode, bool non_ieee_mode) { // When AH is disabled, FZ controls flush-to-zero for both inputs and outputs. When AH is enabled, |
