diff options
| author | JMC47 <JMC4789@gmail.com> | 2017-09-08 16:45:34 -0400 |
|---|---|---|
| committer | JMC47 <JMC4789@gmail.com> | 2017-10-23 13:16:40 -0400 |
| commit | a8bf9c5cbedc6922d0e621cff458d23dfb38dfeb (patch) | |
| tree | bf28c3b1bf81dd717f9a05b5dbf77838f3085372 /Source/Core/Common/Config/Config.cpp | |
| parent | 6e9e681438887840d08928296bb08c0d226d1046 (diff) | |
Fix GameCube Sample Rate
The GameCube's sample rate is slightly different due to a hardware bug.
The exact numbers are (54000000 / 1124) for GameCube and (54000000 / 1125)
on Wii. I also modified 32KHz mode. This fixes audio desyncs in several
GameCube games and severe issues in Sonic Mega Collection.
Diffstat (limited to 'Source/Core/Common/Config/Config.cpp')
0 files changed, 0 insertions, 0 deletions
